diff options
author | Christoph Bumiller <[email protected]> | 2010-09-02 18:31:49 +0200 |
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committer | Christoph Bumiller <[email protected]> | 2010-09-02 18:31:49 +0200 |
commit | 222d2f2ac2c7d93cbc0643082c78278ad2c8cfce (patch) | |
tree | b79152c238022b2a901201c22e5809ac520732bf /src/gallium/auxiliary/util/u_blit.c | |
parent | 443abc80db9e1a288ce770e76cccd43664348098 (diff) | |
parent | e73c5501b2fe20290d1b691c85a5d82ac3a0431c (diff) |
Merge remote branch 'origin/master' into nv50-compiler
Conflicts:
src/gallium/drivers/nv50/nv50_program.c
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 130 |
1 files changed, 95 insertions, 35 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 97fa99ec65d..dfb142b9e1c 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -42,6 +42,7 @@ #include "util/u_blit.h" #include "util/u_draw_quad.h" +#include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_sampler.h" @@ -56,15 +57,18 @@ struct blit_state struct cso_context *cso; struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_depth_stencil_alpha_state depthstencil_keep; + struct pipe_depth_stencil_alpha_state depthstencil_write; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; struct pipe_clip_state clip; struct pipe_vertex_element velem[2]; + enum pipe_texture_target internal_target; void *vs; void *fs[TGSI_WRITEMASK_XYZW + 1]; + void *fs_depth; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -95,7 +99,11 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; /* no-op depth/stencil/alpha */ - memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); + memset(&ctx->depthstencil_keep, 0, sizeof(ctx->depthstencil_keep)); + memset(&ctx->depthstencil_write, 0, sizeof(ctx->depthstencil_write)); + ctx->depthstencil_write.depth.enabled = 1; + ctx->depthstencil_write.depth.writemask = 1; + ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS; /* rasterizer */ memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); @@ -110,7 +118,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; ctx->sampler.min_img_filter = 0; /* set later */ ctx->sampler.mag_img_filter = 0; /* set later */ - ctx->sampler.normalized_coords = 1; /* vertex elements state */ memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); @@ -145,6 +152,11 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->vertices[i][1][3] = 1.0f; /* q */ } + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + ctx->internal_target = PIPE_TEXTURE_2D; + else + ctx->internal_target = PIPE_TEXTURE_RECT; + return ctx; } @@ -164,6 +176,9 @@ util_destroy_blit(struct blit_state *ctx) if (ctx->fs[i]) pipe->delete_fs_state(pipe, ctx->fs[i]); + if (ctx->fs_depth) + pipe->delete_fs_state(pipe, ctx->fs_depth); + pipe_resource_reference(&ctx->vbuf, NULL); FREE(ctx); @@ -271,7 +286,7 @@ regions_overlap(int srcX0, int srcY0, * \param writemask controls which channels in the dest surface are sourced * from the src surface. Disabled channels are sourced * from (0,0,0,1). - * XXX need some control over blitting Z and/or stencil. + * XXX need some control over blitting stencil. */ void util_blit_pixels_writemask(struct blit_state *ctx, @@ -294,8 +309,9 @@ util_blit_pixels_writemask(struct blit_state *ctx, const int srcW = abs(srcX1 - srcX0); const int srcH = abs(srcY1 - srcY0); unsigned offset; - boolean overlap; + boolean overlap, dst_is_depth; float s0, t0, s1, t1; + boolean normalized; assert(filter == PIPE_TEX_MIPFILTER_NEAREST || filter == PIPE_TEX_MIPFILTER_LINEAR); @@ -335,7 +351,6 @@ util_blit_pixels_writemask(struct blit_state *ctx, return; } - /* Create a temporary texture when src and dest alias or when src * is anything other than a 2d texture. * XXX should just use appropriate shader to access 1d / 3d slice / cube face, @@ -347,7 +362,8 @@ util_blit_pixels_writemask(struct blit_state *ctx, dst->face == srcsub.face && dst->level == srcsub.level && dst->zslice == srcZ0) || - src_tex->target != PIPE_TEXTURE_2D) + (src_tex->target != PIPE_TEXTURE_2D && + src_tex->target != PIPE_TEXTURE_RECT)) { struct pipe_resource texTemp; struct pipe_resource *tex; @@ -372,7 +388,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* create temp texture */ memset(&texTemp, 0, sizeof(texTemp)); - texTemp.target = PIPE_TEXTURE_2D; + texTemp.target = ctx->internal_target; texTemp.format = src_tex->format; texTemp.last_level = 0; texTemp.width0 = srcW; @@ -392,10 +408,19 @@ util_blit_pixels_writemask(struct blit_state *ctx, src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */ srcW, srcH); /* size */ - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; + normalized = tex->target != PIPE_TEXTURE_RECT; + if(normalized) { + s0 = 0.0f; + s1 = 1.0f; + t0 = 0.0f; + t1 = 1.0f; + } + else { + s0 = 0; + s1 = srcW; + t0 = 0; + t1 = srcH; + } u_sampler_view_default_template(&sv_templ, tex, tex->format); sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); @@ -415,20 +440,29 @@ util_blit_pixels_writemask(struct blit_state *ctx, return; } - s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); - t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT; + if(normalized) + { + s0 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level)); + s1 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level)); + t0 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + t1 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + } } + dst_is_depth = util_format_is_depth_or_stencil(dst->format); - assert(screen->is_format_supported(screen, sampler_view->format, PIPE_TEXTURE_2D, + assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target, sampler_view->texture->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)); - assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, + assert(screen->is_format_supported(screen, dst->format, ctx->internal_target, dst->texture->nr_samples, - PIPE_BIND_RENDER_TARGET, 0)); - + dst_is_depth ? PIPE_BIND_DEPTH_STENCIL : + PIPE_BIND_RENDER_TARGET, 0)); /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); @@ -444,12 +478,15 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_depth_stencil_alpha(ctx->cso, + dst_is_depth ? &ctx->depthstencil_write : + &ctx->depthstencil_keep); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_clip(ctx->cso, &ctx->clip); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ + ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; /* we've limited this already with the sampler view but you never know... */ @@ -472,22 +509,35 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* texture */ cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view); - if (ctx->fs[writemask] == NULL) - ctx->fs[writemask] = - util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, - TGSI_INTERPOLATE_LINEAR, - writemask); - /* shaders */ - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); + if (dst_is_depth) { + if (ctx->fs_depth == NULL) + ctx->fs_depth = + util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth); + } else { + if (ctx->fs[writemask] == NULL) + ctx->fs[writemask] = + util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, + writemask); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); + } cso_set_vertex_shader_handle(ctx->cso, ctx->vs); /* drawing dest */ memset(&fb, 0, sizeof(fb)); fb.width = dst->width; fb.height = dst->height; - fb.nr_cbufs = 1; - fb.cbufs[0] = dst; + if (dst_is_depth) { + fb.zsbuf = dst; + } else { + fb.nr_cbufs = 1; + fb.cbufs[0] = dst; + } cso_set_framebuffer(ctx->cso, &fb); /* draw quad */ @@ -574,6 +624,7 @@ util_blit_pixels_tex(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter) { + boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT; struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; @@ -586,10 +637,18 @@ util_blit_pixels_tex(struct blit_state *ctx, assert(tex->width0 != 0); assert(tex->height0 != 0); - s0 = srcX0 / (float)tex->width0; - s1 = srcX1 / (float)tex->width0; - t0 = srcY0 / (float)tex->height0; - t1 = srcY1 / (float)tex->height0; + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + + if(normalized) + { + s0 /= (float)tex->width0; + s1 /= (float)tex->width0; + t0 /= (float)tex->height0; + t1 /= (float)tex->height0; + } assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, PIPE_TEXTURE_2D, @@ -611,12 +670,13 @@ util_blit_pixels_tex(struct blit_state *ctx, /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_clip(ctx->cso, &ctx->clip); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ + ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; cso_single_sampler(ctx->cso, 0, &ctx->sampler); |