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authorChristoph Bumiller <[email protected]>2010-12-19 21:46:33 +0100
committerChristoph Bumiller <[email protected]>2010-12-19 21:46:33 +0100
commit0f68236a2487dbeb0396b996debcda595b0b54a1 (patch)
tree938ae3b779349b6dba6f5a891550604f9a9ca895 /src/gallium/auxiliary/util/u_blit.c
parentd047168d81cfeb39a98f3ae16416872facc6237c (diff)
parent237880463d5168cad8df0bae6018b5fd76617777 (diff)
Merge remote branch 'origin/master' into nvc0-new
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c72
1 files changed, 39 insertions, 33 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index dfb142b9e1c..c11f7d383db 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -291,7 +291,7 @@ regions_overlap(int srcX0, int srcY0,
void
util_blit_pixels_writemask(struct blit_state *ctx,
struct pipe_resource *src_tex,
- struct pipe_subresource srcsub,
+ unsigned src_level,
int srcX0, int srcY0,
int srcX1, int srcY1,
int srcZ0,
@@ -316,13 +316,12 @@ util_blit_pixels_writemask(struct blit_state *ctx,
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
- assert(srcsub.level <= src_tex->last_level);
+ assert(src_level <= src_tex->last_level);
/* do the regions overlap? */
overlap = src_tex == dst->texture &&
- dst->face == srcsub.face &&
- dst->level == srcsub.level &&
- dst->zslice == srcZ0 &&
+ dst->u.tex.level == src_level &&
+ dst->u.tex.first_layer == srcZ0 &&
regions_overlap(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
@@ -339,16 +338,19 @@ util_blit_pixels_writemask(struct blit_state *ctx,
(dstX1 - dstX0) == (srcX1 - srcX0) &&
(dstY1 - dstY0) == (srcY1 - srcY0) &&
!overlap) {
- struct pipe_subresource subdst;
- subdst.face = dst->face;
- subdst.level = dst->level;
+ struct pipe_box src_box;
+ src_box.x = srcX0;
+ src_box.y = srcY0;
+ src_box.z = srcZ0;
+ src_box.width = srcW;
+ src_box.height = srcH;
+ src_box.depth = 1;
pipe->resource_copy_region(pipe,
- dst->texture, subdst,
- dstX0, dstY0, dst->zslice,/* dest */
- src_tex, srcsub,
- srcX0, srcY0, srcZ0,/* src */
- srcW, srcH); /* size */
- return;
+ dst->texture, dst->u.tex.level,
+ dstX0, dstY0, dst->u.tex.first_layer,/* dest */
+ src_tex, src_level,
+ &src_box);
+ return;
}
/* Create a temporary texture when src and dest alias or when src
@@ -359,16 +361,16 @@ util_blit_pixels_writemask(struct blit_state *ctx,
* This can still be improved upon.
*/
if ((src_tex == dst->texture &&
- dst->face == srcsub.face &&
- dst->level == srcsub.level &&
- dst->zslice == srcZ0) ||
+ dst->u.tex.level == src_level &&
+ dst->u.tex.first_layer == srcZ0) ||
(src_tex->target != PIPE_TEXTURE_2D &&
+ src_tex->target != PIPE_TEXTURE_2D &&
src_tex->target != PIPE_TEXTURE_RECT))
{
struct pipe_resource texTemp;
struct pipe_resource *tex;
struct pipe_sampler_view sv_templ;
- struct pipe_subresource texsub;
+ struct pipe_box src_box;
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
@@ -394,19 +396,23 @@ util_blit_pixels_writemask(struct blit_state *ctx,
texTemp.width0 = srcW;
texTemp.height0 = srcH;
texTemp.depth0 = 1;
+ texTemp.array_size = 1;
texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
tex = screen->resource_create(screen, &texTemp);
if (!tex)
return;
- texsub.face = 0;
- texsub.level = 0;
+ src_box.x = srcLeft;
+ src_box.y = srcTop;
+ src_box.z = srcZ0;
+ src_box.width = srcW;
+ src_box.height = srcH;
+ src_box.depth = 1;
/* load temp texture */
pipe->resource_copy_region(pipe,
- tex, texsub, 0, 0, 0, /* dest */
- src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */
- srcW, srcH); /* size */
+ tex, 0, 0, 0, 0, /* dest */
+ src_tex, src_level, &src_box);
normalized = tex->target != PIPE_TEXTURE_RECT;
if(normalized) {
@@ -433,7 +439,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,
}
else {
u_sampler_view_default_template(&sv_templ, src_tex, src_tex->format);
- sv_templ.first_level = sv_templ.last_level = srcsub.level;
sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
if (!sampler_view) {
@@ -447,10 +452,10 @@ util_blit_pixels_writemask(struct blit_state *ctx,
normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
if(normalized)
{
- s0 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));
- s1 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));
- t0 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));
- t1 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));
+ s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
+ s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
+ t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
+ t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
}
}
@@ -489,9 +494,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,
ctx->sampler.normalized_coords = normalized;
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
- /* we've limited this already with the sampler view but you never know... */
- ctx->sampler.min_lod = srcsub.level;
- ctx->sampler.max_lod = srcsub.level;
+ ctx->sampler.min_lod = src_level;
+ ctx->sampler.max_lod = src_level;
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
@@ -575,7 +579,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
void
util_blit_pixels(struct blit_state *ctx,
struct pipe_resource *src_tex,
- struct pipe_subresource srcsub,
+ unsigned src_level,
int srcX0, int srcY0,
int srcX1, int srcY1,
int srcZ,
@@ -585,7 +589,7 @@ util_blit_pixels(struct blit_state *ctx,
float z, uint filter )
{
util_blit_pixels_writemask( ctx, src_tex,
- srcsub,
+ src_level,
srcX0, srcY0,
srcX1, srcY1,
srcZ,
@@ -662,6 +666,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_rasterizer(ctx->cso);
cso_save_samplers(ctx->cso);
cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -729,6 +734,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_rasterizer(ctx->cso);
cso_restore_samplers(ctx->cso);
cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);