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authorMarek Olšák <[email protected]>2012-01-02 02:59:51 +0100
committerMarek Olšák <[email protected]>2012-01-05 18:29:11 +0100
commit1ba3240b281fcbbf03372a6e2db68292cb8a8907 (patch)
treea57311a2af64840a44734c03278db57cf9bbdd90 /src/gallium/auxiliary/translate
parent0950086376b1c8b7fb89eda81ed7f2f06dee58bc (diff)
u_format: implement fetch_rgba_uint and fetch_rgba_sint for integer formats
Fetching int as float and vice versa is not allowed. Fetching unsigned int as signed int and vice versa is not allowed either. Doing conversions like that isn't allowed for samplers in OpenGL. The three hooks could be consolidated into one fetch hook, which would fetch uint as uint32, sint as sint32, and everything else as float. The receiving parameter would be void*. This would be useful for implementing vertex fetches for shader model 4.0, which has untyped registers. Reviewed-by: Dave Airlie <[email protected]>
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