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authorBrian Paul <[email protected]>2013-07-16 06:04:32 -0600
committerBrian Paul <[email protected]>2013-07-24 15:29:30 -0600
commit8a9df7a370b66ec50b6255e4d66ac1ed331319fb (patch)
treee38ba6460c68064798728e504a4814a7c7594d83 /src/gallium/auxiliary/translate/translate_generic.c
parent484fa879847fdc7c9ef22231315f78a4c342e85d (diff)
mesa: implement mipmap generation for compressed 2D array textures
We weren't looping over all the slices in the array. The updated code should also correctly handle 3D compressed textures too, whenever we have that feature. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches Cc: [email protected] Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/translate/translate_generic.c')
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