diff options
author | Charmaine Lee <[email protected]> | 2015-09-01 16:29:17 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-09-01 16:29:17 -0600 |
commit | bca238d4f55dd0a9325132c73b1acade51017ba3 (patch) | |
tree | 54d253c114c6b70e7e5993f7e15c116c426ae661 /src/gallium/auxiliary/tgsi | |
parent | a65bdf5f47689b52ec97181ec870b089872b508e (diff) |
tgsi: adds tgsi utility to transform a shader to support point sprite
This adds a tgsi utility tgsi_add_point_sprite to transform a geometry
shader to emulate wide points by drawing quads. This utility adds an
extra output for the original point position if the point position is
to be written to a stream output buffer. It also assumes the driver will
add a constant for inverse viewport scale after the user defined constants.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_point_sprite.c | 582 | ||||
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_point_sprite.h | 38 |
2 files changed, 620 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_point_sprite.c b/src/gallium/auxiliary/tgsi/tgsi_point_sprite.c new file mode 100644 index 00000000000..cb8dbcb29ec --- /dev/null +++ b/src/gallium/auxiliary/tgsi/tgsi_point_sprite.c @@ -0,0 +1,582 @@ +/* + * Copyright 2014 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * This utility transforms the geometry shader to emulate point sprite by + * drawing a quad. It also adds an extra output for the original point position + * if the point position is to be written to a stream output buffer. + * Note: It assumes the driver will add a constant for the inverse viewport + * after the user defined constants. + */ + +#include "util/u_debug.h" +#include "util/u_math.h" +#include "tgsi_info.h" +#include "tgsi_point_sprite.h" +#include "tgsi_transform.h" +#include "pipe/p_state.h" + +#define INVALID_INDEX 9999 + +/* Set swizzle based on the immediates (0, 1, 0, -1) */ +static inline unsigned +set_swizzle(int x, int y, int z, int w) +{ + static const unsigned map[3] = {TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, + TGSI_SWIZZLE_Y}; + assert(x >= -1); + assert(x <= 1); + assert(y >= -1); + assert(y <= 1); + assert(z >= -1); + assert(z <= 1); + assert(w >= -1); + assert(w <= 1); + + return map[x+1] | (map[y+1] << 2) | (map[z+1] << 4) | (map[w+1] << 6); +} + +static inline unsigned +get_swizzle(unsigned swizzle, unsigned component) +{ + assert(component < 4); + return (swizzle >> (component * 2)) & 0x3; +} + +struct psprite_transform_context +{ + struct tgsi_transform_context base; + unsigned num_tmp; + unsigned num_out; + unsigned num_orig_out; + unsigned num_const; + unsigned num_imm; + unsigned point_size_in; // point size input + unsigned point_size_out; // point size output + unsigned point_size_tmp; // point size temp + unsigned point_pos_in; // point pos input + unsigned point_pos_out; // point pos output + unsigned point_pos_sout; // original point pos for streamout + unsigned point_pos_tmp; // point pos temp + unsigned point_scale_tmp; // point scale temp + unsigned point_color_out; // point color output + unsigned point_color_tmp; // point color temp + unsigned point_imm; // point immediates + unsigned point_ivp; // point inverseViewport constant + unsigned point_dir_swz[4]; // point direction swizzle + unsigned point_coord_swz[4]; // point coord swizzle + unsigned point_coord_enable; // point coord enable mask + unsigned point_coord_decl; // point coord output declared mask + unsigned point_coord_out; // point coord output starting index + unsigned point_coord_aa; // aa point coord semantic index + unsigned point_coord_k; // aa point coord threshold distance + unsigned stream_out_point_pos:1; // set if to stream out original point pos + unsigned aa_point:1; // set if doing aa point + unsigned out_tmp_index[PIPE_MAX_SHADER_OUTPUTS]; + int max_generic; +}; + +static inline struct psprite_transform_context * +psprite_transform_context(struct tgsi_transform_context *ctx) +{ + return (struct psprite_transform_context *) ctx; +} + + +/** + * TGSI declaration transform callback. + */ +static void +psprite_decl(struct tgsi_transform_context *ctx, + struct tgsi_full_declaration *decl) +{ + struct psprite_transform_context *ts = psprite_transform_context(ctx); + + if (decl->Declaration.File == TGSI_FILE_INPUT) { + if (decl->Semantic.Name == TGSI_SEMANTIC_PSIZE) { + ts->point_size_in = decl->Range.First; + } + else if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) { + ts->point_pos_in = decl->Range.First; + } + } + else if (decl->Declaration.File == TGSI_FILE_OUTPUT) { + if (decl->Semantic.Name == TGSI_SEMANTIC_PSIZE) { + ts->point_size_out = decl->Range.First; + } + else if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION) { + ts->point_pos_out = decl->Range.First; + } + else if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC && + decl->Semantic.Index < 32) { + ts->point_coord_decl |= 1 << decl->Semantic.Index; + ts->max_generic = MAX2(ts->max_generic, decl->Semantic.Index); + } + ts->num_out = MAX2(ts->num_out, decl->Range.Last + 1); + } + else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { + ts->num_tmp = MAX2(ts->num_tmp, decl->Range.Last + 1); + } + else if (decl->Declaration.File == TGSI_FILE_CONSTANT) { + ts->num_const = MAX2(ts->num_const, decl->Range.Last + 1); + } + + ctx->emit_declaration(ctx, decl); +} + +/** + * TGSI immediate declaration transform callback. + */ +static void +psprite_immediate(struct tgsi_transform_context *ctx, + struct tgsi_full_immediate *imm) +{ + struct psprite_transform_context *ts = psprite_transform_context(ctx); + + ctx->emit_immediate(ctx, imm); + ts->num_imm++; +} + + +/** + * TGSI transform prolog callback. + */ +static void +psprite_prolog(struct tgsi_transform_context *ctx) +{ + struct psprite_transform_context *ts = psprite_transform_context(ctx); + unsigned point_coord_enable, en; + int i; + + /* Replace output registers with temporary registers */ + for (i = 0; i < ts->num_out; i++) { + ts->out_tmp_index[i] = ts->num_tmp++; + } + ts->num_orig_out = ts->num_out; + + /* Declare a tmp register for point scale */ + ts->point_scale_tmp = ts->num_tmp++; + + if (ts->point_size_out != INVALID_INDEX) + ts->point_size_tmp = ts->out_tmp_index[ts->point_size_out]; + else + ts->point_size_tmp = ts->num_tmp++; + + assert(ts->point_pos_out != INVALID_INDEX); + ts->point_pos_tmp = ts->out_tmp_index[ts->point_pos_out]; + ts->out_tmp_index[ts->point_pos_out] = INVALID_INDEX; + + /* Declare one more tmp register for point coord threshold distance + * if we are generating anti-aliased point. + */ + if (ts->aa_point) + ts->point_coord_k = ts->num_tmp++; + + tgsi_transform_temps_decl(ctx, ts->point_size_tmp, ts->num_tmp-1); + + /* Declare an extra output for the original point position for stream out */ + if (ts->stream_out_point_pos) { + ts->point_pos_sout = ts->num_out++; + tgsi_transform_output_decl(ctx, ts->point_pos_sout, + TGSI_SEMANTIC_GENERIC, 0, 0); + } + + /* point coord outputs to be declared */ + point_coord_enable = ts->point_coord_enable & ~ts->point_coord_decl; + + /* Declare outputs for those point coord that are enabled but are not + * already declared in this shader. + */ + ts->point_coord_out = ts->num_out; + if (point_coord_enable) { + for (i = 0, en = point_coord_enable; en; en>>=1, i++) { + if (en & 0x1) { + tgsi_transform_output_decl(ctx, ts->num_out++, + TGSI_SEMANTIC_GENERIC, i, 0); + ts->max_generic = MAX2(ts->max_generic, i); + } + } + } + + /* add an extra generic output for aa point texcoord */ + if (ts->aa_point) { + ts->point_coord_aa = ts->max_generic + 1; + assert((ts->point_coord_enable & (1 << ts->point_coord_aa)) == 0); + ts->point_coord_enable |= 1 << (ts->point_coord_aa); + tgsi_transform_output_decl(ctx, ts->num_out++, TGSI_SEMANTIC_GENERIC, + ts->point_coord_aa, 0); + } + + /* Declare extra immediates */ + ts->point_imm = ts->num_imm; + tgsi_transform_immediate_decl(ctx, 0, 1, 0.5, -1); + + /* Declare point constant - + * constant.xy -- inverseViewport + * constant.z -- current point size + * constant.w -- max point size + * The driver needs to add this constant to the constant buffer + */ + ts->point_ivp = ts->num_const++; + tgsi_transform_const_decl(ctx, ts->point_ivp, ts->point_ivp); + + /* If this geometry shader does not specify point size, + * get the current point size from the point constant. + */ + if (ts->point_size_out == INVALID_INDEX) { + struct tgsi_full_instruction inst; + + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_MOV; + inst.Instruction.NumDstRegs = 1; + tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY, + ts->point_size_tmp, TGSI_WRITEMASK_XYZW); + inst.Instruction.NumSrcRegs = 1; + tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_CONSTANT, + ts->point_ivp, TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z); + ctx->emit_instruction(ctx, &inst); + } +} + + +/** + * Add the point sprite emulation instructions at the emit vertex instruction + */ +static void +psprite_emit_vertex_inst(struct tgsi_transform_context *ctx, + struct tgsi_full_instruction *vert_inst) +{ + struct psprite_transform_context *ts = psprite_transform_context(ctx); + struct tgsi_full_instruction inst; + unsigned point_coord_enable, en; + unsigned i, j, s; + + /* new point coord outputs */ + point_coord_enable = ts->point_coord_enable & ~ts->point_coord_decl; + + /* OUTPUT[pos_sout] = TEMP[pos] */ + if (ts->point_pos_sout != INVALID_INDEX) { + tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV, + TGSI_FILE_OUTPUT, ts->point_pos_sout, + TGSI_WRITEMASK_XYZW, + TGSI_FILE_TEMPORARY, ts->point_pos_tmp); + } + + /** + * Set up the point scale vector + * scale = pointSize * pos.w * inverseViewport + */ + + /* MUL point_scale.x, point_size.x, point_pos.w */ + tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL, + TGSI_FILE_TEMPORARY, ts->point_scale_tmp, TGSI_WRITEMASK_X, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X, + TGSI_FILE_TEMPORARY, ts->point_pos_tmp, TGSI_SWIZZLE_W); + + /* MUL point_scale.xy, point_scale.xx, inverseViewport.xy */ + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_MUL; + inst.Instruction.NumDstRegs = 1; + tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY, + ts->point_scale_tmp, TGSI_WRITEMASK_XY); + inst.Instruction.NumSrcRegs = 2; + tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_TEMPORARY, + ts->point_scale_tmp, TGSI_SWIZZLE_X, + TGSI_SWIZZLE_X, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X); + tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_CONSTANT, + ts->point_ivp, TGSI_SWIZZLE_X, + TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z); + ctx->emit_instruction(ctx, &inst); + + /** + * Set up the point coord threshold distance + * k = 0.5 - 1 / pointsize + */ + if (ts->aa_point) { + tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_DIV, + TGSI_FILE_TEMPORARY, ts->point_coord_k, + TGSI_WRITEMASK_X, + TGSI_FILE_IMMEDIATE, ts->point_imm, + TGSI_SWIZZLE_Y, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, + TGSI_SWIZZLE_X); + + tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SUB, + TGSI_FILE_TEMPORARY, ts->point_coord_k, + TGSI_WRITEMASK_X, + TGSI_FILE_IMMEDIATE, ts->point_imm, + TGSI_SWIZZLE_Z, + TGSI_FILE_TEMPORARY, ts->point_coord_k, + TGSI_SWIZZLE_X); + } + + + for (i = 0; i < 4; i++) { + unsigned point_dir_swz = ts->point_dir_swz[i]; + unsigned point_coord_swz = ts->point_coord_swz[i]; + + /* All outputs need to be emitted for each vertex */ + for (j = 0; j < ts->num_orig_out; j++) { + if (ts->out_tmp_index[j] != INVALID_INDEX) { + tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV, + TGSI_FILE_OUTPUT, j, + TGSI_WRITEMASK_XYZW, + TGSI_FILE_TEMPORARY, ts->out_tmp_index[j]); + } + } + + /* pos = point_scale * point_dir + point_pos */ + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_MAD; + inst.Instruction.NumDstRegs = 1; + tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_OUTPUT, ts->point_pos_out, + TGSI_WRITEMASK_XYZW); + inst.Instruction.NumSrcRegs = 3; + tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_TEMPORARY, ts->point_scale_tmp, + TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, + TGSI_SWIZZLE_X); + tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_IMMEDIATE, ts->point_imm, + get_swizzle(point_dir_swz, 0), + get_swizzle(point_dir_swz, 1), + get_swizzle(point_dir_swz, 2), + get_swizzle(point_dir_swz, 3)); + tgsi_transform_src_reg(&inst.Src[2], TGSI_FILE_TEMPORARY, ts->point_pos_tmp, + TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, + TGSI_SWIZZLE_W); + ctx->emit_instruction(ctx, &inst); + + /* point coord */ + for (j = 0, s = 0, en = point_coord_enable; en; en>>=1, s++) { + unsigned dstReg; + + if (en & 0x1) { + dstReg = ts->point_coord_out + j; + + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_MOV; + inst.Instruction.NumDstRegs = 1; + tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_OUTPUT, + dstReg, TGSI_WRITEMASK_XYZW); + inst.Instruction.NumSrcRegs = 1; + tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_IMMEDIATE, ts->point_imm, + get_swizzle(point_coord_swz, 0), + get_swizzle(point_coord_swz, 1), + get_swizzle(point_coord_swz, 2), + get_swizzle(point_coord_swz, 3)); + ctx->emit_instruction(ctx, &inst); + + /* MOV point_coord.z point_coord_k.x */ + if (s == ts->point_coord_aa) { + tgsi_transform_op1_swz_inst(ctx, TGSI_OPCODE_MOV, + TGSI_FILE_OUTPUT, dstReg, TGSI_WRITEMASK_Z, + TGSI_FILE_TEMPORARY, ts->point_coord_k, + TGSI_SWIZZLE_X); + } + j++; /* the next point coord output offset */ + } + } + + /* Emit the EMIT instruction for each vertex of the quad */ + ctx->emit_instruction(ctx, vert_inst); + } + + /* Emit the ENDPRIM instruction for the quad */ + inst = tgsi_default_full_instruction(); + inst.Instruction.Opcode = TGSI_OPCODE_ENDPRIM; + inst.Instruction.NumDstRegs = 0; + inst.Instruction.NumSrcRegs = 1; + inst.Src[0] = vert_inst->Src[0]; + ctx->emit_instruction(ctx, &inst); +} + + +/** + * TGSI instruction transform callback. + */ +static void +psprite_inst(struct tgsi_transform_context *ctx, + struct tgsi_full_instruction *inst) +{ + struct psprite_transform_context *ts = psprite_transform_context(ctx); + + if (inst->Instruction.Opcode == TGSI_OPCODE_EMIT) { + psprite_emit_vertex_inst(ctx, inst); + } + else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT && + inst->Dst[0].Register.Index == ts->point_size_out) { + /** + * Replace point size output reg with tmp reg. + * The tmp reg will be later used as a src reg for computing + * the point scale factor. + */ + inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY; + inst->Dst[0].Register.Index = ts->point_size_tmp; + ctx->emit_instruction(ctx, inst); + + /* Clamp the point size */ + /* MAX point_size_tmp.x, point_size_tmp.x, point_imm.y */ + tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MAX, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_WRITEMASK_X, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X, + TGSI_FILE_IMMEDIATE, ts->point_imm, TGSI_SWIZZLE_Y); + + /* MIN point_size_tmp.x, point_size_tmp.x, point_ivp.w */ + tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MIN, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_WRITEMASK_X, + TGSI_FILE_TEMPORARY, ts->point_size_tmp, TGSI_SWIZZLE_X, + TGSI_FILE_CONSTANT, ts->point_ivp, TGSI_SWIZZLE_W); + } + else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT && + inst->Dst[0].Register.Index == ts->point_pos_out) { + /** + * Replace point pos output reg with tmp reg. + */ + inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY; + inst->Dst[0].Register.Index = ts->point_pos_tmp; + ctx->emit_instruction(ctx, inst); + } + else if (inst->Dst[0].Register.File == TGSI_FILE_OUTPUT) { + /** + * Replace output reg with tmp reg. + */ + inst->Dst[0].Register.File = TGSI_FILE_TEMPORARY; + inst->Dst[0].Register.Index = ts->out_tmp_index[inst->Dst[0].Register.Index]; + ctx->emit_instruction(ctx, inst); + } + else { + ctx->emit_instruction(ctx, inst); + } +} + + +/** + * TGSI property instruction transform callback. + * Transforms a point into a 4-vertex triangle strip. + */ +static void +psprite_property(struct tgsi_transform_context *ctx, + struct tgsi_full_property *prop) +{ + switch (prop->Property.PropertyName) { + case TGSI_PROPERTY_GS_OUTPUT_PRIM: + prop->u[0].Data = PIPE_PRIM_TRIANGLE_STRIP; + break; + case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES: + prop->u[0].Data *= 4; + break; + default: + break; + } + ctx->emit_property(ctx, prop); +} + +/** + * TGSI utility to transform a geometry shader to support point sprite. + */ +struct tgsi_token * +tgsi_add_point_sprite(const struct tgsi_token *tokens_in, + const unsigned point_coord_enable, + const bool sprite_origin_lower_left, + const bool stream_out_point_pos, + int *aa_point_coord_index) +{ + struct psprite_transform_context transform; + const uint num_new_tokens = 200; /* should be enough */ + const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; + struct tgsi_token *new_tokens; + + /* setup transformation context */ + memset(&transform, 0, sizeof(transform)); + transform.base.transform_declaration = psprite_decl; + transform.base.transform_instruction = psprite_inst; + transform.base.transform_property = psprite_property; + transform.base.transform_immediate = psprite_immediate; + transform.base.prolog = psprite_prolog; + + transform.point_size_in = INVALID_INDEX; + transform.point_size_out = INVALID_INDEX; + transform.point_size_tmp = INVALID_INDEX; + transform.point_pos_in = INVALID_INDEX; + transform.point_pos_out = INVALID_INDEX; + transform.point_pos_sout = INVALID_INDEX; + transform.point_pos_tmp = INVALID_INDEX; + transform.point_scale_tmp = INVALID_INDEX; + transform.point_imm = INVALID_INDEX; + transform.point_coord_aa = INVALID_INDEX; + transform.point_coord_k = INVALID_INDEX; + + transform.stream_out_point_pos = stream_out_point_pos; + transform.point_coord_enable = point_coord_enable; + transform.aa_point = aa_point_coord_index != NULL; + transform.max_generic = -1; + + /* point sprite directions based on the immediates (0, 1, 0.5, -1) */ + /* (-1, -1, 0, 0) */ + transform.point_dir_swz[0] = set_swizzle(-1, -1, 0, 0); + /* (-1, 1, 0, 0) */ + transform.point_dir_swz[1] = set_swizzle(-1, 1, 0, 0); + /* (1, -1, 0, 0) */ + transform.point_dir_swz[2] = set_swizzle(1, -1, 0, 0); + /* (1, 1, 0, 0) */ + transform.point_dir_swz[3] = set_swizzle(1, 1, 0, 0); + + /* point coord based on the immediates (0, 1, 0, -1) */ + if (sprite_origin_lower_left) { + /* (0, 0, 0, 1) */ + transform.point_coord_swz[0] = set_swizzle(0, 0, 0, 1); + /* (0, 1, 0, 1) */ + transform.point_coord_swz[1] = set_swizzle(0, 1, 0, 1); + /* (1, 0, 0, 1) */ + transform.point_coord_swz[2] = set_swizzle(1, 0, 0, 1); + /* (1, 1, 0, 1) */ + transform.point_coord_swz[3] = set_swizzle(1, 1, 0, 1); + } + else { + /* (0, 1, 0, 1) */ + transform.point_coord_swz[0] = set_swizzle(0, 1, 0, 1); + /* (0, 0, 0, 1) */ + transform.point_coord_swz[1] = set_swizzle(0, 0, 0, 1); + /* (1, 1, 0, 1) */ + transform.point_coord_swz[2] = set_swizzle(1, 1, 0, 1); + /* (1, 0, 0, 1) */ + transform.point_coord_swz[3] = set_swizzle(1, 0, 0, 1); + } + + + /* allocate new tokens buffer */ + new_tokens = tgsi_alloc_tokens(new_len); + if (!new_tokens) + return NULL; + + /* transform the shader */ + tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); + + if (aa_point_coord_index) + *aa_point_coord_index = transform.point_coord_aa; + + return new_tokens; +} diff --git a/src/gallium/auxiliary/tgsi/tgsi_point_sprite.h b/src/gallium/auxiliary/tgsi/tgsi_point_sprite.h new file mode 100644 index 00000000000..d1958914bc3 --- /dev/null +++ b/src/gallium/auxiliary/tgsi/tgsi_point_sprite.h @@ -0,0 +1,38 @@ +/* + * Copyright 2014 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TGSI_POINT_SPRITE_H +#define TGSI_POINT_SPRITE_H + +struct tgsi_token; + +struct tgsi_token * +tgsi_add_point_sprite(const struct tgsi_token *tokens_in, + const unsigned point_coord_enable, + const bool sprite_origin_lower_left, + const bool stream_out_point_pos, + int *aa_point_coord_index); + +#endif /* TGSI_POINT_SPRITE_H */ |