diff options
author | Dave Airlie <[email protected]> | 2012-01-11 13:22:22 +0000 |
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committer | Dave Airlie <[email protected]> | 2012-01-11 17:35:25 +0000 |
commit | 0ec30805a4aad945515957e980374f65fbd3b66e (patch) | |
tree | 1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/auxiliary/tgsi/tgsi_util.c | |
parent | ec4d691474bcf84bb69161cda25494962a08172c (diff) |
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_util.c')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_util.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.c b/src/gallium/auxiliary/tgsi/tgsi_util.c index 9f6997dc88a..36dc10d555e 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_util.c +++ b/src/gallium/auxiliary/tgsi/tgsi_util.c @@ -284,6 +284,7 @@ tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst, read_mask = TGSI_WRITEMASK_XYZ; break; case TGSI_TEXTURE_SHADOW2D_ARRAY: + case TGSI_TEXTURE_SHADOWCUBE: read_mask = TGSI_WRITEMASK_XYZW; break; default: |