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author | Zack Rusin <[email protected]> | 2010-06-09 11:13:34 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-09 11:13:34 -0400 |
commit | d4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch) | |
tree | 00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/auxiliary/tgsi/tgsi_ureg.h | |
parent | cec9955acc03d292c67815371415edc3fc3fc4b0 (diff) |
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs
emits a different primitive than the one the pipeline was started with and also
we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_ureg.h')
0 files changed, 0 insertions, 0 deletions