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authorRoland Scheidegger <[email protected]>2013-08-13 01:07:51 +0200
committerRoland Scheidegger <[email protected]>2013-08-13 19:09:17 +0200
commite7a5bf7a34aab6063bf6ec9f3f525beb78b37cb1 (patch)
tree6babc2c06c72cde09078258caa7d6744863388c6 /src/gallium/auxiliary/tgsi/tgsi_info.c
parent3b6cee1634ac6fa8c02a08127b5373b11d466a8f (diff)
gallium: add new float comparison instructions returning integer masks
Newer graphic languages don't want messy float mask results but instead true "boolean" mask results for float comparisons. Otherwise just need to convert the floats back to integers. Need to keep the old opcodes however due to both legacy (gl and d3d9) needing them and because older hw can't really deal with integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and hence must be supported if a driver claims to support glsl 1.30 (or PIPE_SHADER_CAP_INTEGERS). Reviewed-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_info.c')
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