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authorDave Airlie <[email protected]>2016-04-26 10:45:00 +1000
committerDave Airlie <[email protected]>2016-04-26 13:05:32 +1000
commite3e6859381df15fe17a4bd2b93906f69a3657dd4 (patch)
tree2795f2332fa378874cdca44edaa439711786145b /src/gallium/auxiliary/tgsi/tgsi_exec.h
parenta6aae0c24d83675ecaaf0c6d1d8f05ad9175a9fe (diff)
tgsi: pass a shader type to the machine create and clean up.
There was definitely bugs here mixing up the PIPE_ and TGSI_ defines, hopefully they didn't cause any problems, since mostly it was special cases for GEOMETRY. This clarifies at shader machine create what type of shader this machine will execute. This is needed also for compute shaders where we don't want to allocate inputs/outputs. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_exec.h')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h
index d02a45a3ef8..5e554d584cc 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h
@@ -371,7 +371,7 @@ struct tgsi_exec_machine
unsigned ConstsSize[PIPE_MAX_CONSTANT_BUFFERS];
const struct tgsi_token *Tokens; /**< Declarations, instructions */
- unsigned Processor; /**< PIPE_SHADER_x */
+ enum pipe_shader_type ShaderType; /**< PIPE_SHADER_x */
/* GEOMETRY processor only. */
unsigned *Primitives;
@@ -444,7 +444,7 @@ struct tgsi_exec_machine
};
struct tgsi_exec_machine *
-tgsi_exec_machine_create( void );
+tgsi_exec_machine_create(enum pipe_shader_type shader_type);
void
tgsi_exec_machine_destroy(struct tgsi_exec_machine *mach);