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authorDave Airlie <[email protected]>2014-06-11 11:38:19 +1000
committerDave Airlie <[email protected]>2014-06-11 12:19:37 +1000
commita4670de0a00fad11a2b2a5c458a89302b552df64 (patch)
tree10f4131316954ee12e4b9ecb3f1d9a9da42d9110 /src/gallium/auxiliary/tgsi/tgsi_exec.c
parent10e8d557993140cd5df85e38738c26bfce3a4761 (diff)
tgsi/gs: bound max output vertices in shader
This limits the number of emitted vertices to the shaders max output vertices, and avoids us writing things into memory that isn't big enough for it. Reviewed-by: Zack Rusin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_exec.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 9be1d138b86..19412af36bc 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -789,6 +789,11 @@ tgsi_exec_machine_bind_shader(
break;
case TGSI_TOKEN_TYPE_PROPERTY:
+ if (mach->Processor == TGSI_PROCESSOR_GEOMETRY) {
+ if (parse.FullToken.FullProperty.Property.PropertyName == TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
+ mach->MaxOutputVertices = parse.FullToken.FullProperty.u[0].Data;
+ }
+ }
break;
default:
@@ -1621,6 +1626,9 @@ emit_vertex(struct tgsi_exec_machine *mach)
if ((mach->ExecMask & (1 << i)))
*/
if (mach->ExecMask) {
+ if (mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] >= mach->MaxOutputVertices)
+ return;
+
mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += mach->NumOutputs;
mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++;
}