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authorDave Airlie <[email protected]>2012-01-11 13:22:22 +0000
committerDave Airlie <[email protected]>2012-01-11 17:35:25 +0000
commit0ec30805a4aad945515957e980374f65fbd3b66e (patch)
tree1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/auxiliary/tgsi/tgsi_exec.c
parentec4d691474bcf84bb69161cda25494962a08172c (diff)
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_exec.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 72b1dcab603..c0bd2d04cd7 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1865,6 +1865,7 @@ exec_tex(struct tgsi_exec_machine *mach,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z);
@@ -2182,6 +2183,7 @@ exec_sample(struct tgsi_exec_machine *mach,
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z);