diff options
author | Roland Scheidegger <[email protected]> | 2014-08-28 00:41:05 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-08-30 01:17:47 +0200 |
commit | 032fe4ed233e5cc2c2da9f453087745ff4ee1277 (patch) | |
tree | ae2bdda316733c76f740ce6e70b74c5a90f55a08 /src/gallium/auxiliary/tgsi/tgsi_exec.c | |
parent | 99105454b000c5c665dca1d4767450ac668a43e7 (diff) |
tgsi: (trivial) fix handling msaa resources on TXF
Just handle as ordinary 2d / 2d array resources. Prevents an assertion failure
with softpipe and piglit glsl-resource-not-bound 2DMS/2DMSArray tests.
While here also fix TXD shadowCube similarly, which fixes the crash with piglit
tex-miplevel-selection textureGrad CubeShadow (the test will still fail due to
softpipe being broken).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=80011
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_exec.c')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_exec.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index d848348a03b..6dae3798a39 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -1949,7 +1949,8 @@ exec_txd(struct tgsi_exec_machine *mach, case TGSI_TEXTURE_3D: case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_CUBE_ARRAY: - /* only TEXTURE_CUBE_ARRAY actually needs W */ + case TGSI_TEXTURE_SHADOWCUBE: + /* only TEXTURE_CUBE_ARRAY and TEXTURE_SHADOWCUBE actually need W */ FETCH(&r[0], 0, TGSI_CHAN_X); FETCH(&r[1], 0, TGSI_CHAN_Y); FETCH(&r[2], 0, TGSI_CHAN_Z); @@ -2004,6 +2005,7 @@ exec_txf(struct tgsi_exec_machine *mach, case TGSI_TEXTURE_3D: case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: + case TGSI_TEXTURE_2D_ARRAY_MSAA: IFETCH(&r[2], 0, TGSI_CHAN_Z); /* fallthrough */ case TGSI_TEXTURE_2D: @@ -2012,6 +2014,7 @@ exec_txf(struct tgsi_exec_machine *mach, case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_2D_MSAA: IFETCH(&r[1], 0, TGSI_CHAN_Y); /* fallthrough */ case TGSI_TEXTURE_BUFFER: |