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authorDave Airlie <[email protected]>2011-08-26 10:59:18 +0100
committerDave Airlie <[email protected]>2011-09-02 10:47:45 +0100
commit2083a276eb270b748d1c2668eb9faa5aadc8e700 (patch)
treefa03d01ecdba21bab656cf5e9f274ee2b0db7f83 /src/gallium/auxiliary/tgsi/tgsi_build.c
parent49e24d3b8c0129e11fcc94b6e74dc2589d64c882 (diff)
tgsi: add support for texture offsets to the TGSI IR. (v2)
This adds tokens for texture offsets, to store 4 * swizzled vec 3 for use in TXF and other opcodes. It also contains TGSI exec changes for softpipe to use this code, along with GLSL->TGSI support for TXF. v2: add some more comments, add back padding I removed. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_build.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_build.c64
1 files changed, 63 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c
index 269940ec840..6ec2b0d8f21 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_build.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
@@ -631,6 +631,7 @@ tgsi_default_instruction_texture( void )
struct tgsi_instruction_texture instruction_texture;
instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN;
+ instruction_texture.NumOffsets = 0;
instruction_texture.Padding = 0;
return instruction_texture;
@@ -639,6 +640,7 @@ tgsi_default_instruction_texture( void )
static struct tgsi_instruction_texture
tgsi_build_instruction_texture(
unsigned texture,
+ unsigned num_offsets,
struct tgsi_token *prev_token,
struct tgsi_instruction *instruction,
struct tgsi_header *header )
@@ -646,6 +648,7 @@ tgsi_build_instruction_texture(
struct tgsi_instruction_texture instruction_texture;
instruction_texture.Texture = texture;
+ instruction_texture.NumOffsets = num_offsets;
instruction_texture.Padding = 0;
instruction->Texture = 1;
@@ -654,6 +657,43 @@ tgsi_build_instruction_texture(
return instruction_texture;
}
+
+static struct tgsi_texture_offset
+tgsi_default_texture_offset( void )
+{
+ struct tgsi_texture_offset texture_offset;
+
+ texture_offset.Index = 0;
+ texture_offset.File = 0;
+ texture_offset.SwizzleX = 0;
+ texture_offset.SwizzleY = 0;
+ texture_offset.SwizzleZ = 0;
+ texture_offset.Padding = 0;
+
+ return texture_offset;
+}
+
+static struct tgsi_texture_offset
+tgsi_build_texture_offset(
+ int index, int file, int swizzle_x, int swizzle_y, int swizzle_z,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_texture_offset texture_offset;
+
+ texture_offset.Index = index;
+ texture_offset.File = file;
+ texture_offset.SwizzleX = swizzle_x;
+ texture_offset.SwizzleY = swizzle_y;
+ texture_offset.SwizzleZ = swizzle_z;
+ texture_offset.Padding = 0;
+
+ instruction_grow( instruction, header );
+
+ return texture_offset;
+}
+
static struct tgsi_src_register
tgsi_default_src_register( void )
{
@@ -825,6 +865,9 @@ tgsi_default_full_instruction( void )
full_instruction.Predicate = tgsi_default_instruction_predicate();
full_instruction.Label = tgsi_default_instruction_label();
full_instruction.Texture = tgsi_default_instruction_texture();
+ for( i = 0; i < TGSI_FULL_MAX_TEX_OFFSETS; i++ ) {
+ full_instruction.TexOffsets[i] = tgsi_default_texture_offset();
+ }
for( i = 0; i < TGSI_FULL_MAX_DST_REGISTERS; i++ ) {
full_instruction.Dst[i] = tgsi_default_full_dst_register();
}
@@ -908,12 +951,31 @@ tgsi_build_full_instruction(
*instruction_texture = tgsi_build_instruction_texture(
full_inst->Texture.Texture,
+ full_inst->Texture.NumOffsets,
prev_token,
instruction,
header );
prev_token = (struct tgsi_token *) instruction_texture;
- }
+ for (i = 0; i < full_inst->Texture.NumOffsets; i++) {
+ struct tgsi_texture_offset *texture_offset;
+
+ if ( maxsize <= size )
+ return 0;
+ texture_offset = (struct tgsi_texture_offset *)&tokens[size];
+ size++;
+ *texture_offset = tgsi_build_texture_offset(
+ full_inst->TexOffsets[i].Index,
+ full_inst->TexOffsets[i].File,
+ full_inst->TexOffsets[i].SwizzleX,
+ full_inst->TexOffsets[i].SwizzleY,
+ full_inst->TexOffsets[i].SwizzleZ,
+ prev_token,
+ instruction,
+ header);
+ prev_token = (struct tgsi_token *) texture_offset;
+ }
+ }
for( i = 0; i < full_inst->Instruction.NumDstRegs; i++ ) {
const struct tgsi_full_dst_register *reg = &full_inst->Dst[i];
struct tgsi_dst_register *dst_register;