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author | Kenneth Graunke <[email protected]> | 2014-06-30 17:55:32 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-07-09 16:04:52 -0700 |
commit | e3b16294cb56bc0f3ee4a68a525884db0ce6806d (patch) | |
tree | e16681a7effcb3ce8488ad4eb6504b85edd985c8 /src/gallium/auxiliary/tgsi/tgsi_build.c | |
parent | 272e36e229cd0e64ad3c181d2875fa1355bee25e (diff) |
meta: Call glObjectLabel before linking.
i965 precompiles shaders at link time, and prints a disassembly if
INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders
were showing up as "unnamed" since we hadn't set a name prior to
linking.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_build.c')
0 files changed, 0 insertions, 0 deletions