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author | Brian Paul <[email protected]> | 2008-04-11 15:27:00 -0600 |
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committer | Brian Paul <[email protected]> | 2008-04-11 15:27:00 -0600 |
commit | 593cf5a6b55eb9b490a2aee2c3850d2d493fc4df (patch) | |
tree | c902fad039c686cc54ef8faec5e7ddd02a2b3cce /src/gallium/auxiliary/tgsi/exec/tgsi_exec.h | |
parent | 7c2416f06e518bc1491fe13e145dcc9487d75449 (diff) |
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
The two functions were mostly the same. We can look at the shader header
info to determine if it's a vertex or fragment shader.
Diffstat (limited to 'src/gallium/auxiliary/tgsi/exec/tgsi_exec.h')
0 files changed, 0 insertions, 0 deletions