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authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/auxiliary/target-helpers
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/auxiliary/target-helpers')
-rw-r--r--src/gallium/auxiliary/target-helpers/inline_drm_helper.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/target-helpers/inline_drm_helper.h b/src/gallium/auxiliary/target-helpers/inline_drm_helper.h
index 5d02da7290c..4ef94de259c 100644
--- a/src/gallium/auxiliary/target-helpers/inline_drm_helper.h
+++ b/src/gallium/auxiliary/target-helpers/inline_drm_helper.h
@@ -54,6 +54,10 @@
#include "freedreno/drm/freedreno_drm_public.h"
#endif
+#if GALLIUM_VC4
+#include "vc4/drm/vc4_drm_public.h"
+#endif
+
static char* driver_name = NULL;
/* XXX: We need to teardown the winsys if *screen_create() fails. */
@@ -286,6 +290,48 @@ pipe_freedreno_create_screen(int fd)
}
#endif
+#if defined(GALLIUM_VC4)
+#if defined(DRI_TARGET)
+
+const __DRIextension **__driDriverGetExtensions_vc4(void);
+
+PUBLIC const __DRIextension **__driDriverGetExtensions_vc4(void)
+{
+ globalDriverAPI = &galliumdrm_driver_api;
+ return galliumdrm_driver_extensions;
+}
+
+#if defined(USE_VC4_SIMULATOR)
+const __DRIextension **__driDriverGetExtensions_i965(void);
+
+/**
+ * When building using the simulator (on x86), we advertise ourselves as the
+ * i965 driver so that you can just make a directory with a link from
+ * i965_dri.so to the built vc4_dri.so, and point LIBGL_DRIVERS_PATH to that
+ * on your i965-using host to run the driver under simulation.
+ *
+ * This is, of course, incompatible with building with the ilo driver, but you
+ * shouldn't be building that anyway.
+ */
+PUBLIC const __DRIextension **__driDriverGetExtensions_i965(void)
+{
+ globalDriverAPI = &galliumdrm_driver_api;
+ return galliumdrm_driver_extensions;
+}
+#endif
+
+#endif
+
+static struct pipe_screen *
+pipe_vc4_create_screen(int fd)
+{
+ struct pipe_screen *screen;
+
+ screen = vc4_drm_screen_create(fd);
+ return screen ? debug_screen_wrap(screen) : NULL;
+}
+#endif
+
inline struct pipe_screen *
dd_create_screen(int fd)
{
@@ -333,6 +379,16 @@ dd_create_screen(int fd)
return pipe_freedreno_create_screen(fd);
else
#endif
+#if defined(GALLIUM_VC4)
+ if (strcmp(driver_name, "vc4") == 0)
+ return pipe_vc4_create_screen(fd);
+ else
+#if defined(USE_VC4_SIMULATOR)
+ if (strcmp(driver_name, "i965") == 0)
+ return pipe_vc4_create_screen(fd);
+ else
+#endif
+#endif
return NULL;
}