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authorBrian <[email protected]>2008-03-10 17:21:43 -0600
committerBrian <[email protected]>2008-03-10 17:22:18 -0600
commitd5692cb349fb74e8f9d3a18f5bbd788b09b93581 (patch)
treeaf13ec8fcd074f34b6188a177bd976c4c8d04434 /src/gallium/auxiliary/sct/usage.c
parent5b82d551b7a4954b24059585fea207f3a250ec0f (diff)
gallium: new surface/context tracker (sct) module
Will be used for tracking the surfaces and textures which are bound/used by contexts.
Diffstat (limited to 'src/gallium/auxiliary/sct/usage.c')
-rw-r--r--src/gallium/auxiliary/sct/usage.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/sct/usage.c b/src/gallium/auxiliary/sct/usage.c
new file mode 100644
index 00000000000..6227f199628
--- /dev/null
+++ b/src/gallium/auxiliary/sct/usage.c
@@ -0,0 +1,61 @@
+/* surface / context tracking */
+
+
+/*
+
+context A:
+ render to texture T
+
+context B:
+ texture from T
+
+-----------------------
+
+flush surface:
+ which contexts are bound to the surface?
+
+-----------------------
+
+glTexSubImage():
+ which contexts need to be flushed?
+
+ */
+
+
+/*
+
+in MakeCurrent():
+
+ call sct_bind_surfaces(context, list of surfaces) to update the
+ dependencies between context and surfaces
+
+
+in SurfaceFlush(), or whatever it is in D3D:
+
+ call sct_get_surface_contexts(surface) to get a list of contexts
+ which are currently bound to the surface.
+
+
+
+in BindTexture():
+
+ call sct_bind_texture(context, texture) to indicate that the texture
+ is used in the scene.
+
+
+in glTexSubImage() or RenderToTexture():
+
+ call sct_is_texture_used(context, texture) to determine if the texture
+ has been used in the scene, but the scene's not flushed. If TRUE is
+ returned it means the scene has to be rendered/flushed before the contents
+ of the texture can be changed.
+
+
+in psb_scene_flush/terminate():
+
+ call sct_flush_textures(context) to tell the SCT that the textures which
+ were used in the scene can be released.
+
+
+
+*/