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authorBrian Paul <[email protected]>2008-10-22 10:34:13 -0600
committerBrian Paul <[email protected]>2008-10-22 10:34:13 -0600
commit70dd4379d2cd54f229c3940312537912470218d3 (patch)
treecf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/auxiliary/rtasm/rtasm_ppc.h
parent0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff)
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer around until any rendering that references it has completed. Keep a list of buffers referenced by a rendering batch. Unref/free them when the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/auxiliary/rtasm/rtasm_ppc.h')
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