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authorDave Airlie <[email protected]>2017-02-21 14:13:20 +1000
committerDave Airlie <[email protected]>2017-02-23 15:31:41 +1000
commitb71e6538a8dcd51a8e9760df61764972020dfff7 (patch)
treee4417465972362fc236d202e59c939d44bb9eca2 /src/gallium/auxiliary/renderonly
parentbec584ec0ea29e81f87fbd4d4a07ef398b8961d1 (diff)
radv/ac: handle gs->copy shader clip distances.
This fixes up the clip distance passing between the geometry shader and the copy shader. It packs the clip and cull distances into one or two consecutive slots, and avoids wasting space and make sure the gs output and copy shader input agree on where things are stored. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/renderonly')
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