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author | Roland Scheidegger <[email protected]> | 2017-10-07 00:52:58 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2017-10-07 00:54:09 +0200 |
commit | 52b73caaf40e79c90a105ec6d349abb3398e3c6b (patch) | |
tree | cacc8ba9fdfb6ff97314a33d2b8cb368441120b6 /src/gallium/auxiliary/rbug/rbug_texture.h | |
parent | 9716c69e22613229bdc78c0a28491f39bec2520d (diff) |
gallivm: don't use pabs intrinsic with llvm version >= 6
The intrinsic is gone, causing shader compilation to crash.
While here, also change the fallback code to match what llvm's auto-updater
of these intrinsics would do (except that there will still be zext/trunc
instructions in there), which should ensure that the sequence gets recognized
and fused back into a pabs in the end (I didn't test this, and it's possible
even the old sequence would get recognized, but I don't see a reason why we
shouldn't use the same sequence in any case).
Tested-by: Vinson Lee <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/rbug/rbug_texture.h')
0 files changed, 0 insertions, 0 deletions