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author | Roland Scheidegger <[email protected]> | 2013-02-27 19:07:18 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2013-02-28 03:39:53 +0100 |
commit | 6b35c2b110be0d9ae6a292250fdcbab11a9190a5 (patch) | |
tree | 5141a7490ac67ee8df3542f8396b2ba4e6423ec7 /src/gallium/auxiliary/rbug/rbug_shader.h | |
parent | 0845d16976b41e0a151f96b900fb58a7f26d7774 (diff) |
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Use a single sampler adapter instead of per-sampler-unit samplers,
and just pass along texture unit and sampler unit in the calls.
The reason is that for dx10-style sample opcodes pre-wired
samplers including all the texture state aren't really feasible (and for
sample_i/sviewinfo we don't even have samplers).
Of course right now softpipe doesn't actually do anything more than
just look up all its pre-wired per-texunit/per-samplerunit sampler as
it did before so this doesn't really achieve much except one more
function call, however this is now all softpipe's fault (fixing that in
a way which doesn't suck is still an unsolved problem).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/rbug/rbug_shader.h')
0 files changed, 0 insertions, 0 deletions