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author | Christian König <[email protected]> | 2011-12-22 15:43:50 +0100 |
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committer | Christian König <[email protected]> | 2012-01-02 12:47:15 +0100 |
commit | bce506ffc09c44552c3d1053c6a0450b8f010292 (patch) | |
tree | 6a8a0d548ed1a3b27d42aa1b78c7ce7172ae672f /src/gallium/auxiliary/rbug/rbug_internal.h | |
parent | 2cd7e5b737e1384bb6d27f3cc2c8524b07230d56 (diff) |
vl: seperate shader buffers from components
Buffers for shader based decoding can now be
released without its component still being around.
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/rbug/rbug_internal.h')
0 files changed, 0 insertions, 0 deletions