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authorMarek Olšák <[email protected]>2014-11-08 15:30:54 +0100
committerMarek Olšák <[email protected]>2014-11-16 01:28:24 +0100
commit717f2dd69fadc8ba07b0b8f4612f28a547fb7a4c (patch)
tree5490538ecff778b1037539e200e95f207f6cb22f /src/gallium/auxiliary/postprocess/pp_program.c
parentad54b01896c157757bb7440e82bd42bfc2b927a2 (diff)
gallium/util: add a window_space option to the passthrough vertex shader
Tested-by: Nick Sarnie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/postprocess/pp_program.c')
-rw-r--r--src/gallium/auxiliary/postprocess/pp_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/postprocess/pp_program.c b/src/gallium/auxiliary/postprocess/pp_program.c
index 91cc78177f6..811f1fb0773 100644
--- a/src/gallium/auxiliary/postprocess/pp_program.c
+++ b/src/gallium/auxiliary/postprocess/pp_program.c
@@ -131,7 +131,7 @@ pp_init_prog(struct pp_queue_t *ppq, struct pipe_context *pipe,
const uint semantic_indexes[] = { 0, 0 };
p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names,
- semantic_indexes);
+ semantic_indexes, FALSE);
}
p->framebuffer.nr_cbufs = 1;