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author | Marek Olšák <[email protected]> | 2014-08-20 01:34:37 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-09-01 21:18:33 +0200 |
commit | 6d751065cca931798f2ad9e68f936d3d41886e4f (patch) | |
tree | f47b930405be211d6ea264fde931858602c9b95a /src/gallium/auxiliary/postprocess/pp_mlaa.h | |
parent | ee1b30eaff5617655eac025b66e56e510370e6fe (diff) |
r600g: use HTILE allocator from SI
It's almost the same.
This enables tiling for HTILE. It also enables Hyper-Z for other texture
targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT).
2D array depth textures are tested by Unigine Sanctuary and my new piglit
test.
Acked-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/postprocess/pp_mlaa.h')
0 files changed, 0 insertions, 0 deletions