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authorMarek Olšák <[email protected]>2015-07-05 13:51:16 +0200
committerMarek Olšák <[email protected]>2015-07-16 16:52:02 +0200
commitf9f79d29ce75c681c46bdbac5aa3f19ee1adb93b (patch)
treedf4f657bbdfb4c15520fd9fe2cd401b395581e11 /src/gallium/auxiliary/postprocess/pp_celshade.h
parent26222932c013da3688e39dc831179659cc65c39a (diff)
gallium: add BIND flags for R/W buffers and images
PIPE_CAPs and TGSI support will be added later. The TGSI support should be straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary. The idea is: * ARB_shader_image_load_store should use set_shader_images. * ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1) if M shader storage buffers are supported. * ARB_shader_atomic_counters should use set_shader_buffers(slots M..N) if N-M+1 atomic counter buffers are supported. PIPE_CAPs can describe various constraints for early DX11 hardware. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/postprocess/pp_celshade.h')
0 files changed, 0 insertions, 0 deletions