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author | Stéphane Marchesin <[email protected]> | 2011-08-26 17:37:25 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2011-08-26 17:37:25 -0700 |
commit | f8e6d19f3f40931be741b44d3edf210c38e13f0f (patch) | |
tree | e99e4c619901412ac6448534b0f57ce1c4295c6b /src/gallium/auxiliary/postprocess/ADDING | |
parent | 974c49ed176de55aadb335a2956ef5dfec774a23 (diff) | |
parent | e3b0e3776646d0367206e4544229622eb22fe9f8 (diff) |
Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa
Diffstat (limited to 'src/gallium/auxiliary/postprocess/ADDING')
-rw-r--r-- | src/gallium/auxiliary/postprocess/ADDING | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/postprocess/ADDING b/src/gallium/auxiliary/postprocess/ADDING new file mode 100644 index 00000000000..3735835142a --- /dev/null +++ b/src/gallium/auxiliary/postprocess/ADDING @@ -0,0 +1,87 @@ +How to add a new post-processing filter +======================================= + +The Gallium post-processing queue works by passing the current screen to a fragment shader. +These shaders may be written in any supported language, but are added here in TGSI text +assembly. + +You can translate GLSL/ARB fairly easily via llvmpipe (LP_DEBUG=tgsi). I don't know the +status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible +too. + + + +Steps +===== + +1. Add it to PP +2. Make it known to PP +3. Make it known to driconf +4. ???? +5. Profit + + + + +1. Add it to PP +--------------- + +Once you have the shader(s) in TGSI asm, put them to static const char arrays in a header +file (see pp_colors.h). + +Add the filter's prototypes (main and init functions) to postprocess.h. This is mostly a +copy-paste job with only changing the name. + +Then create a file containing empty main and init functions, named as you specified above. +See pp_colors.c for an example. + + + +2. Make it known to PP +---------------------- + +Add your filter to filters.h, in a correct place. Placement is important, AA should usually +be the last effect in the queue for example. + +Name is the config option your filter will be enabled by, both in driconf and as an env var. + +Inner temp means an intermediate framebuffer you may use in your filter to store +results between passes. If you have a single-pass filter, request 0 of those. + +Shaders is the number of shaders your filter needs. The minimum is 2. + + +You could also write the init and main functions now. If your filter is single-pass without +a vertex shader and any other input than the main screen, you can use pp_nocolor as your +main function as is. + + + +3. Make it known to driconf +--------------------------- + +First time outside of auxiliary/postprocess. First, add a suitable description to +drivers/dri/common/xmlpool/t_options.h, and regenerate options.h by running make in that +directory. Use the name you put into filters.h as the config option name. + +With driconf aware of the option, make Gallium aware of it too. Add it to +state_trackers/dri/common/dri_screen.c in a proper section, specifying its default value and +the accepted range (if applicable). + +Do check that __driNConfigOptions is still correct after the addition. + + + +4. ???? +------- + +Testing, praying, hookers, blow, sacrificial lambs... + + + +5. Profit +--------- + +Assuming you got here, sharing is caring. Send your filter to mesa-dev. + + |