diff options
author | Marek Olšák <[email protected]> | 2016-04-16 14:41:57 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-04-22 01:30:39 +0200 |
commit | af249a7da9bf2621ab836d5074ef692677b11bbf (patch) | |
tree | 5e006ea5552461b793fe85b9c3c91f86fa716c45 /src/gallium/auxiliary/nir | |
parent | fb523cb6ad3ffef22ab4b9cce9e53859c17c5739 (diff) |
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/nir')
-rw-r--r-- | src/gallium/auxiliary/nir/tgsi_to_nir.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index d76b6d900ce..e2b305ecb37 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -338,7 +338,7 @@ ttn_emit_declaration(struct ttn_compile *c) var->data.mode = nir_var_shader_in; var->name = ralloc_asprintf(var, "in_%d", idx); - if (c->scan->processor == TGSI_PROCESSOR_FRAGMENT) { + if (c->scan->processor == PIPE_SHADER_FRAGMENT) { var->data.location = tgsi_varying_semantic_to_slot(decl->Semantic.Name, decl->Semantic.Index); @@ -381,7 +381,7 @@ ttn_emit_declaration(struct ttn_compile *c) var->name = ralloc_asprintf(var, "out_%d", idx); var->data.index = 0; - if (c->scan->processor == TGSI_PROCESSOR_FRAGMENT) { + if (c->scan->processor == PIPE_SHADER_FRAGMENT) { switch (semantic_name) { case TGSI_SEMANTIC_COLOR: { /* TODO tgsi loses some information, so we cannot @@ -1920,12 +1920,12 @@ static gl_shader_stage tgsi_processor_to_shader_stage(unsigned processor) { switch (processor) { - case TGSI_PROCESSOR_FRAGMENT: return MESA_SHADER_FRAGMENT; - case TGSI_PROCESSOR_VERTEX: return MESA_SHADER_VERTEX; - case TGSI_PROCESSOR_GEOMETRY: return MESA_SHADER_GEOMETRY; - case TGSI_PROCESSOR_TESS_CTRL: return MESA_SHADER_TESS_CTRL; - case TGSI_PROCESSOR_TESS_EVAL: return MESA_SHADER_TESS_EVAL; - case TGSI_PROCESSOR_COMPUTE: return MESA_SHADER_COMPUTE; + case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; + case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; + case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY; + case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL; + case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL; + case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE; default: unreachable("invalid TGSI processor"); } |