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author | Roland Scheidegger <[email protected]> | 2015-10-22 22:28:28 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2015-10-24 03:00:33 +0200 |
commit | fb586e1edb207328534f554a9afaf2c07434e08e (patch) | |
tree | 52fe584fb45cd8d5651d345ddd278c68ab9e3e37 /src/gallium/auxiliary/nir | |
parent | fe707c0373cf73f9323014f7bc38f20120d4f096 (diff) |
softpipe: fix using non-zero layer in non-array view from array resource
For vertex/geometry shader sampling, this is the same as for llvmpipe - just
use the original resource target.
For fragment shader sampling though (which does not use first-layer based mip
offsets) adjust the sampling code to use first_layer in the non-array cases.
While here also fix up some code which looked wrong wrt buffer texel fetch
(no piglit change).
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/nir')
0 files changed, 0 insertions, 0 deletions