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authorOlivier Galibert <[email protected]>2012-05-17 16:48:54 +0200
committerJosé Fonseca <[email protected]>2012-05-18 00:27:28 +0100
commit5d10d757276a599a60a68b88b21087b5824a8df7 (patch)
treeb27a03dec6ac9b33f0522caf2b5e306229dbecce /src/gallium/auxiliary/indices/u_unfilled_indices.c
parent1ec421823b1263a7b482adf48a15b186ea91efd2 (diff)
llvmpipe: Implement TXQ.
Piglits test for fragment shaders pass, vertex shaders fail. The actual failure seems to be in the interpolators, and not the textureSize query. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: José Fonseca <[email protected]>
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