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author | Olivier Galibert <[email protected]> | 2012-05-17 16:48:54 +0200 |
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committer | José Fonseca <[email protected]> | 2012-05-18 00:27:28 +0100 |
commit | 5d10d757276a599a60a68b88b21087b5824a8df7 (patch) | |
tree | b27a03dec6ac9b33f0522caf2b5e306229dbecce /src/gallium/auxiliary/indices/u_unfilled_indices.c | |
parent | 1ec421823b1263a7b482adf48a15b186ea91efd2 (diff) |
llvmpipe: Implement TXQ.
Piglits test for fragment shaders pass, vertex shaders fail. The
actual failure seems to be in the interpolators, and not the
textureSize query.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/indices/u_unfilled_indices.c')
0 files changed, 0 insertions, 0 deletions