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authorKenneth Graunke <[email protected]>2017-01-02 02:56:52 -0800
committerKenneth Graunke <[email protected]>2017-01-02 14:10:50 -0800
commitbc7f1eddbdefaf8f6c094668d6218df61cb6113f (patch)
tree13f74ac22514e9cc14df46d1def6f9bc760c1e8b /src/gallium/auxiliary/hud
parentfc78ee5da0e587295b78ea191353d463d4eac987 (diff)
glsl: Update ES 3.2 shader output restrictions.
This disallows fancy varyings in tessellation and geometry shaders, as required by ES 3.2. Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays (Not a candidate for stable branches as it only disallows things which should be working as desktop GL allows them.) v2: Update error messages to not say "vertex shader" (caught by Iago). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/hud')
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