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authorTom Stellard <[email protected]>2014-06-17 08:52:34 -0700
committerTom Stellard <[email protected]>2014-07-02 15:31:52 -0400
commitfea996c2aaf47707bd3f89ef493ae5760b4fe608 (patch)
treed14b8b72cf97d52918b57cfdc1fc5aaf05653c72 /src/gallium/auxiliary/gallivm
parent2ab44f657e3c8800aa610d39a04e88d6bf3bad01 (diff)
gallium: Add PIPE_SHADER_CAP_DOUBLES
This is for reporting whether or not double precision floating-point operations are supported. Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_limits.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_limits.h b/src/gallium/auxiliary/gallivm/lp_bld_limits.h
index 6cb09490bc8..9ccaf46ead2 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_limits.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_limits.h
@@ -126,6 +126,8 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
}
/* if we get here, we missed a shader cap above (and should have seen
* a compiler warning.)