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authorRoland Scheidegger <[email protected]>2016-12-21 04:56:01 +0100
committerRoland Scheidegger <[email protected]>2017-01-05 23:59:38 +0100
commit4634cb5921b985f04f2daf00cda2d28036143bd3 (patch)
tree71d18016633856cfbb77d20f265384d5e36e1e15 /src/gallium/auxiliary/gallivm
parentbc86e829a5c87714a7f3798fe9096c75692e5157 (diff)
gallivm: implement aos unpack (to unorm8) for small unorm formats
Using bit replication. This path now resembles something which might make sense. (The logic was mostly copied from llvmpipe fs backend.) I am not convinced though it is actually faster than SoA sampling (actually I'm quite certain it's always a loss with AVX). With SoA it's just shift/mask/cvt/mul for getting the colors, whereas there's still roughly 3 shifts, 3 or/and per channel for AoS (i.e. for SoA it's exactly the same as it would be for a rgba8 format, whereas the extra effort for AoS is significant). The filtering might still be faster (albeit with FMA the instruction count gets down quite a bit there on the SoA float filtering path on new cpus). And those small unorm formats often don't have an alpha channel (which makes things worse relatively for AoS path). (This also fixes a trivial bug in the llvmpipe fs code this was derived from, albeit it was only relevant for 4-bit channels.) Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_format_aos.c164
1 files changed, 152 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
index 574bb64c917..11d1118a30c 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
@@ -52,6 +52,8 @@
#include "lp_bld_format.h"
#include "lp_bld_pack.h"
#include "lp_bld_intr.h"
+#include "lp_bld_logic.h"
+#include "lp_bld_bitarit.h"
/**
@@ -139,6 +141,73 @@ format_matches_type(const struct util_format_description *desc,
return TRUE;
}
+/*
+ * Do rounding when converting small unorm values to larger ones.
+ * Not quite 100% accurate, as it's done by appending MSBs, but
+ * should be good enough.
+ */
+
+static inline LLVMValueRef
+scale_bits_up(struct gallivm_state *gallivm,
+ int src_bits,
+ int dst_bits,
+ LLVMValueRef src,
+ struct lp_type src_type)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef result = src;
+
+ if (src_bits == 1 && dst_bits > 1) {
+ /*
+ * Useful for a1 - we'd need quite some repeated copies otherwise.
+ */
+ struct lp_build_context bld;
+ LLVMValueRef dst_mask;
+ lp_build_context_init(&bld, gallivm, src_type);
+ dst_mask = lp_build_const_int_vec(gallivm, src_type,
+ (1 << dst_bits) - 1),
+ result = lp_build_cmp(&bld, PIPE_FUNC_EQUAL, src,
+ lp_build_const_int_vec(gallivm, src_type, 0));
+ result = lp_build_andnot(&bld, dst_mask, result);
+ }
+ else if (dst_bits > src_bits) {
+ /* Scale up bits */
+ int db = dst_bits - src_bits;
+
+ /* Shift left by difference in bits */
+ result = LLVMBuildShl(builder,
+ src,
+ lp_build_const_int_vec(gallivm, src_type, db),
+ "");
+
+ if (db <= src_bits) {
+ /* Enough bits in src to fill the remainder */
+ LLVMValueRef lower = LLVMBuildLShr(builder,
+ src,
+ lp_build_const_int_vec(gallivm, src_type,
+ src_bits - db),
+ "");
+
+ result = LLVMBuildOr(builder, result, lower, "");
+ } else if (db > src_bits) {
+ /* Need to repeatedly copy src bits to fill remainder in dst */
+ unsigned n;
+
+ for (n = src_bits; n < dst_bits; n *= 2) {
+ LLVMValueRef shuv = lp_build_const_int_vec(gallivm, src_type, n);
+
+ result = LLVMBuildOr(builder,
+ result,
+ LLVMBuildLShr(builder, result, shuv, ""),
+ "");
+ }
+ }
+ } else {
+ assert (dst_bits == src_bits);
+ }
+
+ return result;
+}
/**
* Unpack a single pixel into its XYZW components.
@@ -451,6 +520,86 @@ lp_build_fetch_rgba_aos(struct gallivm_state *gallivm,
}
/*
+ * Bit arithmetic for converting small_unorm to unorm8.
+ *
+ * This misses some opportunities for optimizations (like skipping mask
+ * for the highest channel for instance, or doing bit scaling in parallel
+ * for channels with the same bit width) but it should be passable for
+ * all arithmetic formats.
+ */
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
+ format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
+ util_format_fits_8unorm(format_desc) &&
+ type.width == 8 && type.norm == 1 && type.sign == 0 &&
+ type.fixed == 0 && type.floating == 0) {
+ LLVMValueRef packed, res, chans[4], rgba[4];
+ LLVMTypeRef dst_vec_type, conv_vec_type;
+ struct lp_type fetch_type, conv_type;
+ struct lp_build_context bld_conv;
+ unsigned j;
+
+ fetch_type = lp_type_uint(type.width*4);
+ conv_type = lp_type_int_vec(type.width*4, type.width * type.length);
+ dst_vec_type = lp_build_vec_type(gallivm, type);
+ conv_vec_type = lp_build_vec_type(gallivm, conv_type);
+ lp_build_context_init(&bld, gallivm, conv_type);
+
+ packed = lp_build_gather(gallivm, type.length/4,
+ format_desc->block.bits, fetch_type,
+ aligned, base_ptr, offset, TRUE);
+
+ assert(format_desc->block.bits * type.length / 4 <=
+ type.width * type.length);
+
+ packed = LLVMBuildBitCast(gallivm->builder, packed, conv_vec_type, "");
+
+ for (j = 0; j < format_desc->nr_channels; ++j) {
+ unsigned mask = 0;
+ unsigned sa = format_desc->channel[j].shift;
+
+ mask = (1 << format_desc->channel[j].size) - 1;
+
+ /* Extract bits from source */
+ chans[j] = LLVMBuildLShr(builder, packed,
+ lp_build_const_int_vec(gallivm, conv_type, sa),
+ "");
+
+ chans[j] = LLVMBuildAnd(builder, chans[j],
+ lp_build_const_int_vec(gallivm, conv_type, mask),
+ "");
+
+ /* Scale bits */
+ if (type.norm) {
+ chans[j] = scale_bits_up(gallivm, format_desc->channel[j].size,
+ type.width, chans[j], conv_type);
+ }
+ }
+ /*
+ * This is a hacked lp_build_format_swizzle_soa() since we need a
+ * normalized 1 but only 8 bits in a 32bit vector...
+ */
+ for (j = 0; j < 4; ++j) {
+ enum pipe_swizzle swizzle = format_desc->swizzle[j];
+ if (swizzle == PIPE_SWIZZLE_1) {
+ rgba[j] = lp_build_const_int_vec(gallivm, conv_type, (1 << type.width) - 1);
+ } else {
+ rgba[j] = lp_build_swizzle_soa_channel(&bld_conv, chans, swizzle);
+ }
+ if (j == 0) {
+ res = rgba[j];
+ } else {
+ rgba[j] = LLVMBuildShl(builder, rgba[j],
+ lp_build_const_int_vec(gallivm, conv_type,
+ j * type.width), "");
+ res = LLVMBuildOr(builder, res, rgba[j], "");
+ }
+ }
+ res = LLVMBuildBitCast(gallivm->builder, res, dst_vec_type, "");
+
+ return res;
+ }
+
+ /*
* Bit arithmetic
*/
@@ -474,18 +623,9 @@ lp_build_fetch_rgba_aos(struct gallivm_state *gallivm,
unsigned k, num_conv_src, num_conv_dst;
/*
- * XXX: We end up here for the AoS unorm8 sampling (if the format wasn't some
- * 888(8) variant), so things like rgb565. This is _really_ suboptimal.
- * Not only do we a single pixel at a time but we convert to float,
- * do a normalize mul, un-normalize mul, convert back to int, finally pack
- * down to 8 bits. At the end throw in a couple of shifts/ands/ors for aos
- * swizzle (well rgb565 is ok but bgrx5551 not for instance) for good
- * measure. (And if we're not extra careful we get some pointless min/max
- * too for clamping values to range). This is a disaster of epic proportions,
- * simply forcing SoA sampling would be way faster (even when we don't have
- * AVX support).
- * We should make sure we cannot hit this code path for anything but single
- * pixels.
+ * Note this path is generally terrible for fetching multiple pixels.
+ * We should make sure we cannot hit this code path for anything but
+ * single pixels.
*/
/*