diff options
author | Brian Paul <[email protected]> | 2010-04-19 17:14:55 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-04-19 17:14:57 -0600 |
commit | 079081222a6881655e112351a57e0a07b0c7b031 (patch) | |
tree | b95c857b330d12e71c2efdc644815e1e7f6a2ebe /src/gallium/auxiliary/gallivm | |
parent | f4071e55dba8c0f45f3a7f59135b34e5b81fdab8 (diff) |
gallivm: pass 3D texture stride as an array
This should have been included with the previous commit.
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.h | 5 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 22 |
2 files changed, 18 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h index 8c1af95c506..e2873763857 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h @@ -119,6 +119,11 @@ struct lp_sampler_dynamic_state unsigned unit); LLVMValueRef + (*img_stride)( struct lp_sampler_dynamic_state *state, + LLVMBuilderRef builder, + unsigned unit); + + LLVMValueRef (*data_ptr)( struct lp_sampler_dynamic_state *state, LLVMBuilderRef builder, unsigned unit); diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index 767429ba060..c9b613e21c8 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -1534,7 +1534,7 @@ lp_build_sample_general(struct lp_build_sample_context *bld, LLVMValueRef height_vec, LLVMValueRef depth_vec, LLVMValueRef row_stride_array, - LLVMValueRef img_stride_vec, + LLVMValueRef img_stride_array, LLVMValueRef data_array, LLVMValueRef *colors_out) { @@ -1602,8 +1602,9 @@ lp_build_sample_general(struct lp_build_sample_context *bld, row_stride0_vec = lp_build_get_level_stride_vec(bld, row_stride_array, ilevel0); if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) { - img_stride0_vec = lp_build_mul(&bld->int_coord_bld, - row_stride0_vec, height0_vec); + img_stride0_vec = lp_build_get_level_stride_vec(bld, + img_stride_array, + ilevel0); if (dims == 3) { depth0_vec = lp_build_minify(bld, depth_vec, ilevel0_vec); } @@ -1617,8 +1618,9 @@ lp_build_sample_general(struct lp_build_sample_context *bld, row_stride1_vec = lp_build_get_level_stride_vec(bld, row_stride_array, ilevel1); if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) { - img_stride1_vec = lp_build_mul(&bld->int_coord_bld, - row_stride1_vec, height1_vec); + img_stride1_vec = lp_build_get_level_stride_vec(bld, + img_stride_array, + ilevel1); if (dims ==3) { depth1_vec = lp_build_minify(bld, depth_vec, ilevel1_vec); } @@ -2002,7 +2004,7 @@ lp_build_sample_soa(LLVMBuilderRef builder, LLVMValueRef width, width_vec; LLVMValueRef height, height_vec; LLVMValueRef depth, depth_vec; - LLVMValueRef stride_array; + LLVMValueRef row_stride_array, img_stride_array; LLVMValueRef data_array; LLVMValueRef s; LLVMValueRef t; @@ -2033,7 +2035,8 @@ lp_build_sample_soa(LLVMBuilderRef builder, width = dynamic_state->width(dynamic_state, builder, unit); height = dynamic_state->height(dynamic_state, builder, unit); depth = dynamic_state->depth(dynamic_state, builder, unit); - stride_array = dynamic_state->row_stride(dynamic_state, builder, unit); + row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit); + img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit); data_array = dynamic_state->data_ptr(dynamic_state, builder, unit); /* Note that data_array is an array[level] of pointers to texture images */ @@ -2054,13 +2057,14 @@ lp_build_sample_soa(LLVMBuilderRef builder, is_simple_wrap_mode(static_state->wrap_t)) { /* special case */ lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec, - stride_array, data_array, texel); + row_stride_array, data_array, texel); } else { lp_build_sample_general(&bld, unit, s, t, r, width, height, depth, width_vec, height_vec, depth_vec, - stride_array, NULL, data_array, + row_stride_array, img_stride_array, + data_array, texel); } |