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authorRoland Scheidegger <[email protected]>2013-08-14 18:35:00 +0200
committerRoland Scheidegger <[email protected]>2013-08-15 00:40:14 +0200
commite58c2310b845ca809bb99d5fcdab909ff8598c28 (patch)
tree45504f46a39ae10fa6d1fcfe74788b7d25894756 /src/gallium/auxiliary/gallivm
parentd4b43cedb65978e76f67c80d8715c7db8b2ea667 (diff)
gallivm: already pass coords in the right place in the sampler interface
This makes things a bit nicer, and more importantly it fixes an issue where a "downgraded" array texture (due to view reduced to 1 layer and addressed with (non-array) samplec instruction) would use the wrong coord as shadow reference value. (This could also be fixed by passing target through the sampler interface much the same way as is done for size queries, might do this eventually anyway.) And if we'd ever want to support (shadow) cube map arrays, we'd need 5 coords in any case. v2: fix bugs (texel fetch using wrong layer coord for 1d, shadow tex using wrong shadow coord for 2d...). Plus need to project the shadow coord, and just for fun keep projecting the layer coord too. Reviewed-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample.h2
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c28
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c159
3 files changed, 90 insertions, 99 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index c25d171c78c..6d8fe8890d6 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -335,7 +335,9 @@ texture_dims(enum pipe_texture_target tex)
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
+ return 2;
case PIPE_TEXTURE_CUBE_ARRAY:
+ assert(0);
return 2;
case PIPE_TEXTURE_3D:
return 3;
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index 745e9158768..15632bcf448 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -1574,7 +1574,7 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
unsigned target = static_texture_state->target;
unsigned dims = texture_dims(target);
unsigned num_quads = type.length / 4;
- unsigned mip_filter;
+ unsigned mip_filter, i;
struct lp_build_sample_context bld;
struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
@@ -1726,30 +1726,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
}
}
- /*
- * always use the same coords for layer, shadow cmp, should probably
- * put that into gallivm sampler interface I get real tired shuffling
- * coordinates.
- */
- newcoords[0] = coords[0]; /* 1st coord */
- newcoords[1] = coords[1]; /* 2nd coord */
- newcoords[2] = coords[2]; /* 3rd coord (for cube, 3d and layer) */
- newcoords[3] = coords[3]; /* 4th coord (intended for cube array layer) */
- newcoords[4] = coords[2]; /* shadow cmp coord */
- if (target == PIPE_TEXTURE_1D_ARRAY) {
- newcoords[2] = coords[1]; /* layer coord */
- /* FIXME: shadow cmp coord can be wrong if we don't take target from shader decl. */
- }
- else if (target == PIPE_TEXTURE_2D_ARRAY) {
- newcoords[2] = coords[2];
- newcoords[4] = coords[3];
- }
- else if (target == PIPE_TEXTURE_CUBE) {
- newcoords[4] = coords[3];
- }
- else if (target == PIPE_TEXTURE_CUBE_ARRAY) {
- assert(0); /* not handled */
- // layer coord is ok but shadow coord is impossible */
+ for (i = 0; i < 5; i++) {
+ newcoords[i] = coords[i];
}
if (0) {
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
index db8e9979b4e..cab53dfd35d 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
@@ -1614,13 +1614,14 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
unsigned unit;
LLVMValueRef lod_bias, explicit_lod;
LLVMValueRef oow = NULL;
- LLVMValueRef coords[4];
+ LLVMValueRef coords[5];
LLVMValueRef offsets[3] = { NULL };
struct lp_derivatives derivs;
struct lp_derivatives *deriv_ptr = NULL;
boolean scalar_lod;
- unsigned num_coords, num_derivs, num_offsets;
- unsigned i;
+ unsigned num_derivs, num_offsets, i;
+ unsigned shadow_coord = 0;
+ unsigned layer_coord = 0;
if (!bld->sampler) {
_debug_printf("warning: found texture instruction but no sampler generator supplied\n");
@@ -1631,55 +1632,58 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
}
switch (inst->Texture.Texture) {
- case TGSI_TEXTURE_1D:
- num_coords = 1;
- num_offsets = 1;
- num_derivs = 1;
- break;
case TGSI_TEXTURE_1D_ARRAY:
- num_coords = 2;
+ layer_coord = 1;
+ /* fallthrough */
+ case TGSI_TEXTURE_1D:
num_offsets = 1;
num_derivs = 1;
break;
+ case TGSI_TEXTURE_2D_ARRAY:
+ layer_coord = 2;
+ /* fallthrough */
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
- num_coords = 2;
num_offsets = 2;
num_derivs = 2;
break;
- case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
- num_coords = 3;
+ layer_coord = 1;
+ /* fallthrough */
+ case TGSI_TEXTURE_SHADOW1D:
+ shadow_coord = 2;
num_offsets = 1;
num_derivs = 1;
break;
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ layer_coord = 2;
+ shadow_coord = 3;
+ num_offsets = 2;
+ num_derivs = 2;
+ break;
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
- case TGSI_TEXTURE_2D_ARRAY:
- num_coords = 3;
+ shadow_coord = 2;
num_offsets = 2;
num_derivs = 2;
break;
case TGSI_TEXTURE_CUBE:
- num_coords = 3;
num_offsets = 2;
num_derivs = 3;
break;
case TGSI_TEXTURE_3D:
- num_coords = 3;
num_offsets = 3;
num_derivs = 3;
break;
- case TGSI_TEXTURE_SHADOW2D_ARRAY:
- num_coords = 4;
- num_offsets = 2;
- num_derivs = 2;
- break;
case TGSI_TEXTURE_SHADOWCUBE:
- num_coords = 4;
+ shadow_coord = 3;
num_offsets = 2;
num_derivs = 3;
break;
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+ case TGSI_TEXTURE_2D_MSAA:
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
default:
assert(0);
return;
@@ -1687,14 +1691,12 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
/* Note lod and especially projected are illegal in a LOT of cases */
if (modifier == LP_BLD_TEX_MODIFIER_LOD_BIAS) {
- assert(num_coords < 4);
- lod_bias = lp_build_emit_fetch( &bld->bld_base, inst, 0, 3 );
+ lod_bias = lp_build_emit_fetch(&bld->bld_base, inst, 0, 3);
explicit_lod = NULL;
}
else if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD) {
- assert(num_coords < 4);
lod_bias = NULL;
- explicit_lod = lp_build_emit_fetch( &bld->bld_base, inst, 0, 3 );
+ explicit_lod = lp_build_emit_fetch(&bld->bld_base, inst, 0, 3);
}
else {
lod_bias = NULL;
@@ -1702,25 +1704,37 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
}
if (modifier == LP_BLD_TEX_MODIFIER_PROJECTED) {
- assert(num_coords < 4);
- oow = lp_build_emit_fetch( &bld->bld_base, inst, 0, 3 );
+ oow = lp_build_emit_fetch(&bld->bld_base, inst, 0, 3);
oow = lp_build_rcp(&bld->bld_base.base, oow);
}
- for (i = 0; i < num_coords; i++) {
- coords[i] = lp_build_emit_fetch( &bld->bld_base, inst, 0, i );
+ for (i = 0; i < num_derivs; i++) {
+ coords[i] = lp_build_emit_fetch(&bld->bld_base, inst, 0, i);
if (modifier == LP_BLD_TEX_MODIFIER_PROJECTED)
coords[i] = lp_build_mul(&bld->bld_base.base, coords[i], oow);
}
- for (i = num_coords; i < 4; i++) {
+ for (i = num_derivs; i < 5; i++) {
coords[i] = bld->bld_base.base.undef;
}
+ /* Layer coord always goes into 3rd slot, except for cube map arrays */
+ if (layer_coord) {
+ coords[2] = lp_build_emit_fetch(&bld->bld_base, inst, 0, layer_coord);
+ if (modifier == LP_BLD_TEX_MODIFIER_PROJECTED)
+ coords[2] = lp_build_mul(&bld->bld_base.base, coords[2], oow);
+ }
+ /* Shadow coord occupies always 5th slot. */
+ if (shadow_coord) {
+ coords[4] = lp_build_emit_fetch(&bld->bld_base, inst, 0, shadow_coord);
+ if (modifier == LP_BLD_TEX_MODIFIER_PROJECTED)
+ coords[4] = lp_build_mul(&bld->bld_base.base, coords[4], oow);
+ }
+
if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV) {
unsigned dim;
for (dim = 0; dim < num_derivs; ++dim) {
- derivs.ddx[dim] = lp_build_emit_fetch( &bld->bld_base, inst, 1, dim );
- derivs.ddy[dim] = lp_build_emit_fetch( &bld->bld_base, inst, 2, dim );
+ derivs.ddx[dim] = lp_build_emit_fetch(&bld->bld_base, inst, 1, dim);
+ derivs.ddy[dim] = lp_build_emit_fetch(&bld->bld_base, inst, 2, dim);
}
deriv_ptr = &derivs;
unit = inst->Src[3].Register.Index;
@@ -1732,7 +1746,7 @@ emit_tex( struct lp_build_tgsi_soa_context *bld,
if (inst->Texture.NumOffsets == 1) {
unsigned dim;
for (dim = 0; dim < num_offsets; dim++) {
- offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim );
+ offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim);
}
}
@@ -1761,13 +1775,13 @@ emit_sample(struct lp_build_tgsi_soa_context *bld,
struct gallivm_state *gallivm = bld->bld_base.base.gallivm;
unsigned texture_unit, sampler_unit;
LLVMValueRef lod_bias, explicit_lod;
- LLVMValueRef coords[4];
+ LLVMValueRef coords[5];
LLVMValueRef offsets[3] = { NULL };
struct lp_derivatives derivs;
struct lp_derivatives *deriv_ptr = NULL;
boolean scalar_lod;
- unsigned num_coords, num_offsets, num_derivs;
- unsigned i;
+ unsigned num_offsets, num_derivs, i;
+ unsigned layer_coord = 0;
if (!bld->sampler) {
_debug_printf("warning: found texture instruction but no sampler generator supplied\n");
@@ -1791,38 +1805,34 @@ emit_sample(struct lp_build_tgsi_soa_context *bld,
*/
switch (bld->sv[texture_unit].Resource) {
case TGSI_TEXTURE_1D:
- num_coords = 1;
num_offsets = 1;
num_derivs = 1;
break;
case TGSI_TEXTURE_1D_ARRAY:
- num_coords = 2;
+ layer_coord = 1;
num_offsets = 1;
num_derivs = 1;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
- num_coords = 2;
num_offsets = 2;
num_derivs = 2;
break;
case TGSI_TEXTURE_2D_ARRAY:
- num_coords = 3;
+ layer_coord = 2;
num_offsets = 2;
num_derivs = 2;
break;
case TGSI_TEXTURE_CUBE:
- num_coords = 3;
num_offsets = 2;
num_derivs = 3;
break;
case TGSI_TEXTURE_3D:
- num_coords = 3;
num_offsets = 3;
num_derivs = 3;
break;
case TGSI_TEXTURE_CUBE_ARRAY:
- num_coords = 4;
+ layer_coord = 3;
num_offsets = 2;
num_derivs = 3;
break;
@@ -1832,12 +1842,12 @@ emit_sample(struct lp_build_tgsi_soa_context *bld,
}
if (modifier == LP_BLD_TEX_MODIFIER_LOD_BIAS) {
- lod_bias = lp_build_emit_fetch( &bld->bld_base, inst, 3, 0 );
+ lod_bias = lp_build_emit_fetch(&bld->bld_base, inst, 3, 0);
explicit_lod = NULL;
}
else if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD) {
lod_bias = NULL;
- explicit_lod = lp_build_emit_fetch( &bld->bld_base, inst, 3, 0 );
+ explicit_lod = lp_build_emit_fetch(&bld->bld_base, inst, 3, 0);
}
else if (modifier == LP_BLD_TEX_MODIFIER_LOD_ZERO) {
lod_bias = NULL;
@@ -1849,28 +1859,30 @@ emit_sample(struct lp_build_tgsi_soa_context *bld,
explicit_lod = NULL;
}
- for (i = 0; i < num_coords; i++) {
- coords[i] = lp_build_emit_fetch( &bld->bld_base, inst, 0, i );
+ for (i = 0; i < num_derivs; i++) {
+ coords[i] = lp_build_emit_fetch(&bld->bld_base, inst, 0, i);
}
- for (i = num_coords; i < 4; i++) {
+ for (i = num_derivs; i < 5; i++) {
coords[i] = bld->bld_base.base.undef;
}
- /*
- * XXX: whack shadow comparison value into place.
- * Should probably fix the interface for separate value
- * (it will not work for cube arrays if it is part of coords).
- */
+
+ /* Layer coord always goes into 3rd slot, except for cube map arrays */
+ if (layer_coord) {
+ if (layer_coord == 3)
+ coords[3] = lp_build_emit_fetch(&bld->bld_base, inst, 0, layer_coord);
+ else
+ coords[2] = lp_build_emit_fetch(&bld->bld_base, inst, 0, layer_coord);
+ }
+ /* Shadow coord occupies always 5th slot. */
if (compare) {
- unsigned c_coord = num_coords > 2 ? 3 : 2;
- assert(num_coords < 4);
- coords[c_coord] = lp_build_emit_fetch( &bld->bld_base, inst, 3, 0 );
+ coords[4] = lp_build_emit_fetch(&bld->bld_base, inst, 3, 0);
}
if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV) {
unsigned dim;
for (dim = 0; dim < num_derivs; ++dim) {
- derivs.ddx[dim] = lp_build_emit_fetch( &bld->bld_base, inst, 3, dim );
- derivs.ddy[dim] = lp_build_emit_fetch( &bld->bld_base, inst, 4, dim );
+ derivs.ddx[dim] = lp_build_emit_fetch(&bld->bld_base, inst, 3, dim);
+ derivs.ddy[dim] = lp_build_emit_fetch(&bld->bld_base, inst, 4, dim);
}
deriv_ptr = &derivs;
}
@@ -1879,12 +1891,13 @@ emit_sample(struct lp_build_tgsi_soa_context *bld,
if (inst->Texture.NumOffsets == 1) {
unsigned dim;
for (dim = 0; dim < num_offsets; dim++) {
- offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim );
+ offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim);
}
}
/* TODO: use scalar lod if explicit_lod, lod_bias or derivs are broadcasted scalars */
- scalar_lod = bld->bld_base.info->processor == TGSI_PROCESSOR_FRAGMENT;
+ scalar_lod = bld->bld_base.info->processor == TGSI_PROCESSOR_FRAGMENT ||
+ modifier == LP_BLD_TEX_MODIFIER_LOD_ZERO;
bld->sampler->emit_fetch_texel(bld->sampler,
bld->bld_base.base.gallivm,
@@ -1923,9 +1936,8 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld,
LLVMValueRef coords[3];
LLVMValueRef offsets[3] = { NULL };
boolean scalar_lod;
- unsigned num_coords;
- unsigned dims;
- unsigned i;
+ unsigned dims, i;
+ unsigned layer_coord = 0;
if (!bld->sampler) {
_debug_printf("warning: found texture instruction but no sampler generator supplied\n");
@@ -1947,24 +1959,21 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld,
switch (target) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_BUFFER:
- num_coords = 1;
dims = 1;
break;
case TGSI_TEXTURE_1D_ARRAY:
- num_coords = 2;
+ layer_coord = 1;
dims = 1;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
- num_coords = 2;
dims = 2;
break;
case TGSI_TEXTURE_2D_ARRAY:
- num_coords = 3;
+ layer_coord = 2;
dims = 2;
break;
case TGSI_TEXTURE_3D:
- num_coords = 3;
dims = 3;
break;
default:
@@ -1974,20 +1983,22 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld,
/* always have lod except for buffers ? */
if (target != TGSI_TEXTURE_BUFFER) {
- explicit_lod = lp_build_emit_fetch( &bld->bld_base, inst, 0, 3 );
+ explicit_lod = lp_build_emit_fetch(&bld->bld_base, inst, 0, 3);
}
- for (i = 0; i < num_coords; i++) {
- coords[i] = lp_build_emit_fetch( &bld->bld_base, inst, 0, i );
+ for (i = 0; i < dims; i++) {
+ coords[i] = lp_build_emit_fetch(&bld->bld_base, inst, 0, i);
}
- for (i = num_coords; i < 3; i++) {
+ for (i = dims; i < 3; i++) {
coords[i] = coord_undef;
}
+ if (layer_coord)
+ coords[2] = lp_build_emit_fetch(&bld->bld_base, inst, 0, layer_coord);
if (inst->Texture.NumOffsets == 1) {
unsigned dim;
for (dim = 0; dim < dims; dim++) {
- offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim );
+ offsets[dim] = lp_build_emit_fetch_texoffset(&bld->bld_base, inst, 0, dim);
}
}