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authorRoland Scheidegger <[email protected]>2015-10-22 23:49:41 +0200
committerRoland Scheidegger <[email protected]>2015-10-24 03:00:33 +0200
commit71ff5af5dd308e4a53b66b7530cc01ec4bf5715e (patch)
treeeacd88dc928db5c1a262be53976ee903131cb1ea /src/gallium/auxiliary/gallivm
parentfb586e1edb207328534f554a9afaf2c07434e08e (diff)
gallivm: fix sampling with texture offsets in SoA path
When using nearest filtering and clamp / clamp to edge wrapping results could be wrong for negative offsets. Fix this by adding the offset before doing the conversion to int coords (could also use floor instead of trunc int conversion but probably more complex on "typical" cpu). This fixes the piglit texwrap offset failures with this filter/wrap combo (which only leaves the linear/mirror repeat combination broken). Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index b5c06b69571..125505eeb4b 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -567,12 +567,13 @@ lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
coord = lp_build_mul(coord_bld, coord, length_f);
}
+ if (offset) {
+ offset = lp_build_int_to_float(coord_bld, offset);
+ coord = lp_build_add(coord_bld, coord, offset);
+ }
/* floor */
/* use itrunc instead since we clamp to 0 anyway */
icoord = lp_build_itrunc(coord_bld, coord);
- if (offset) {
- icoord = lp_build_add(int_coord_bld, icoord, offset);
- }
/* clamp to [0, length - 1]. */
icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
@@ -2586,6 +2587,10 @@ lp_build_sample_soa_code(struct gallivm_state *gallivm,
derived_sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
derived_sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
}
+ /*
+ * We could force CLAMP to CLAMP_TO_EDGE here if min/mag filter is nearest,
+ * so AoS path could be used. Not sure it's worth the trouble...
+ */
min_img_filter = derived_sampler_state.min_img_filter;
mag_img_filter = derived_sampler_state.mag_img_filter;