diff options
author | Dave Airlie <[email protected]> | 2017-08-08 13:13:03 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-11-10 08:39:34 +1000 |
commit | 2a06423c0094749126afced82c400380221fadac (patch) | |
tree | 8db61915cc7b39eebf5562b345af9d903de2e22a /src/gallium/auxiliary/gallivm | |
parent | 24baca6e75b97bd7bf920b9efbc6461c067c9d6b (diff) |
gallium: add CAPs to support HW atomic counters. (v3)
This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type extensible in case someone
else has a variant on this sort of thing (freedreno maybe?)
and needs to change it.
This adds all the CAPs required to add support for those atomic
counters, along with a related CAP for limiting the number of
output resources.
I'd like to land this and the st patch then I can start to
upstream the evergreen support for these and other GL4.x features.
v2: drop the ATOMIC_COUNTER_MODE cap, just use the return
from the HW counters. If 0 we use the current mode.
v3: fix some rebase errors (Gert Wollny)
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_limits.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_limits.h b/src/gallium/auxiliary/gallivm/lp_bld_limits.h index ea320bb5f7b..c7755bfe1df 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_limits.h +++ b/src/gallium/auxiliary/gallivm/lp_bld_limits.h @@ -140,6 +140,8 @@ gallivm_get_shader_param(enum pipe_shader_cap param) case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: + case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: + case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: return 0; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; |