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authorKenneth Graunke <[email protected]>2011-07-09 00:20:34 -0700
committerKenneth Graunke <[email protected]>2011-07-11 10:53:28 -0700
commit7304909d6537e00252347a10d0bae54ffd77ff91 (patch)
tree8800ef4f4233335d259a8fda7b70f48beae2cb4e /src/gallium/auxiliary/gallivm
parent186e37c75454965e1a58298e878a9585f4866749 (diff)
glsl: Reject ambiguous function calls (multiple inexact matches).
According to the GLSL 1.20 specification, "it is a semantic error if there are multiple ways to apply [implicit] conversions [...] such that the call can be made to match multiple signatures." Fixes a regression caused by 60eb63a855cb89962f2d5bb91e238ff2d1ab8702, which implemented the wrong policy of finding a "closest" match. However, this is not a revert, since the original code failed to continue looking for an exact match once it found two inexact matches. It's OK to have multiple inexact matches if there's also an exact match. NOTE: This is a candidate for the 7.10 and 7.11 branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
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