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authorBrian Paul <[email protected]>2012-05-14 16:33:58 -0600
committerBrian Paul <[email protected]>2012-05-15 14:56:54 -0600
commit1459c18f45f5bd2a2d99145247093f1b540478ad (patch)
treeacf960b4fa1cf25aa9526872c8727fc1fb83009a /src/gallium/auxiliary/gallivm
parent4a8d47c264eb7e01ebfda2fbcbe0bf42f0882d38 (diff)
svga: fix FBO / viewport bugs
When drawing to a FBO, the viewport wasn't always set correctly. It was fine in the usual case of the viewport dims matching the surface dims but broken otherwise. In particular, this was happening because the viewport scale is negative for FBO rendering. The piglit fbo-viewport test exercises this. Reviewed-by: José Fonseca <[email protected]>
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