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author | Brian Paul <[email protected]> | 2012-05-14 16:33:58 -0600 |
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committer | Brian Paul <[email protected]> | 2012-05-15 14:56:54 -0600 |
commit | 1459c18f45f5bd2a2d99145247093f1b540478ad (patch) | |
tree | acf960b4fa1cf25aa9526872c8727fc1fb83009a /src/gallium/auxiliary/gallivm | |
parent | 4a8d47c264eb7e01ebfda2fbcbe0bf42f0882d38 (diff) |
svga: fix FBO / viewport bugs
When drawing to a FBO, the viewport wasn't always set correctly. It
was fine in the usual case of the viewport dims matching the surface
dims but broken otherwise. In particular, this was happening because
the viewport scale is negative for FBO rendering.
The piglit fbo-viewport test exercises this.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
0 files changed, 0 insertions, 0 deletions