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author | Maarten Lankhorst <[email protected]> | 2012-12-18 13:13:01 +0100 |
---|---|---|
committer | Maarten Lankhorst <[email protected]> | 2013-01-16 17:22:45 +0100 |
commit | 892c1fa8d8248bcdb153faf0694073e3b4a91ed3 (patch) | |
tree | dfe195571aa1a1b57551b0a8a7833a0d549e46ea /src/gallium/auxiliary/gallivm | |
parent | dfcd7658c591d83adbca038669b1be702fac9dcb (diff) |
vl/compositor: fix weave shader bugs
Writemask was XY instead of YZ (thanks to calim for spotting it).
The pixel calculation resulted in the pixel always being off by one.
If y was .5:
y' = round(y) + 0.5 = 1.5
Fixing this also means the LRP function has to swap the pixels it, since
it's now the other way around for top/bottom.
WIth these fixes only chroma for top and bottom pixel rows are wrongly interpolated
in my test program:
--- nvidia
+++ nouveau
@@ -1,4 +1,4 @@
-YCbCr[0] = 00c080
+YCbCr[0] = 00b070
YCbCr[1] = 00b070
YCbCr[2] = 029050
YCbCr[3] = 207050
@@ -61,4 +61,4 @@
YCbCr[60] = 0c5070
YCbCr[61] = c05090
YCbCr[62] = 0e70b0
-YCbCr[63] = e080c0
+YCbCr[63] = e070b0
Signed-off-by: Maarten Lankhorst <[email protected]>
Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
0 files changed, 0 insertions, 0 deletions