diff options
author | Brian Paul <[email protected]> | 2010-12-14 10:38:15 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-12-14 12:17:10 -0700 |
commit | dfbc20593ec89ef5ddcb0dba3b05ea95e296861e (patch) | |
tree | 99518bdd2cf2f2959d21ba95bee8b1c33d63bbd0 /src/gallium/auxiliary/gallivm | |
parent | 68c41a25b4adf77886cc915d47af5e01723142f8 (diff) |
gallivm: do texture swizzle after shadow compare
We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE
functionality is handled properly.
This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except
for glsl-fs-shadow2dproj-bias.shader_test which fails because of a
bug in the GLSL compiler (fd.o 32395).
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 4 |
2 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c index 991f6fa5ef7..e61cf9541ea 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c @@ -1098,6 +1098,4 @@ lp_build_sample_aos(struct lp_build_sample_context *bld, texel_out[2] = unswizzled[2]; texel_out[3] = unswizzled[3]; } - - apply_sampler_swizzle(bld, texel_out); } diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c index cf46e2be832..e685f4b73f0 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c @@ -187,8 +187,6 @@ lp_build_sample_texel_soa(struct lp_build_sample_context *bld, border_chan_vec, texel_out[chan]); } } - - apply_sampler_swizzle(bld, texel_out); } @@ -1268,4 +1266,6 @@ lp_build_sample_soa(struct gallivm_state *gallivm, } lp_build_sample_compare(&bld, r, texel_out); + + apply_sampler_swizzle(&bld, texel_out); } |