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authorRoland Scheidegger <[email protected]>2013-02-25 20:23:18 +0100
committerRoland Scheidegger <[email protected]>2013-02-25 20:38:23 +0100
commit20183177a5803317fe69f1f1a8dfae4d18b3702f (patch)
treee77794acca4b68049088722cc32d4fab2da0c6e4 /src/gallium/auxiliary/gallivm
parent50a5d5dea0c21886bc3445c0ad0928b03e64ab10 (diff)
llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_range
This also fixes not honoring first/last_layer view parameters for array textures, plus not honoring last_level view parameter for all textures (neither is really used by OpenGL). This mostly passes piglit arb_texture_buffer_object tests (it needs, however, glsl 140 version override, plus GL 3.1 override, the latter only because mesa does not allow ARB_tbo in non-core contexts). Most arb_texture_buffer_object tests pass, with the exception of arb_texture_buffer_object-formats. With "arb" parameter it passes most weirdo formats before it segfaults in the state tracker, this looks to be some issue with using legacy formats in core context (fails the same in softpipe). With "core" parameter it passes with "fs", however fails with "vs" (for most formats). This will be fixed later (debugging shows we're completely missing the shader recompile depending on format). v2: based on Jose's feedback, fix comments, variable/function names. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample.h4
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c8
2 files changed, 7 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index f5022167123..63064550ee6 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -127,7 +127,7 @@ struct lp_sampler_dynamic_state
{
/* First callbacks for sampler view state */
- /** Obtain the base texture width (returns int32) */
+ /** Obtain the base texture width (or number of elements) (returns int32) */
LLVMValueRef
(*width)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
@@ -139,7 +139,7 @@ struct lp_sampler_dynamic_state
struct gallivm_state *gallivm,
unsigned texture_unit);
- /** Obtain the base texture depth (returns int32) */
+ /** Obtain the base texture depth (or array size) (returns int32) */
LLVMValueRef
(*depth)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index c5b48b52da3..50ccd2a1741 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -1422,7 +1422,7 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
LLVMBuilderRef builder = gallivm->builder;
- LLVMValueRef tex_width, tex_height, tex_depth;
+ LLVMValueRef tex_width;
LLVMValueRef s;
LLVMValueRef t;
LLVMValueRef r;
@@ -1514,8 +1514,6 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
/* Get the dynamic state */
tex_width = dynamic_state->width(dynamic_state, gallivm, texture_index);
- tex_height = dynamic_state->height(dynamic_state, gallivm, texture_index);
- tex_depth = dynamic_state->depth(dynamic_state, gallivm, texture_index);
bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, texture_index);
bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, texture_index);
bld.base_ptr = dynamic_state->base_ptr(dynamic_state, gallivm, texture_index);
@@ -1534,9 +1532,13 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
tex_width, LLVMConstInt(i32t, 0, 0), "");
if (dims >= 2) {
+ LLVMValueRef tex_height =
+ dynamic_state->height(dynamic_state, gallivm, texture_index);
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
tex_height, LLVMConstInt(i32t, 1, 0), "");
if (dims >= 3) {
+ LLVMValueRef tex_depth =
+ dynamic_state->depth(dynamic_state, gallivm, texture_index);
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
tex_depth, LLVMConstInt(i32t, 2, 0), "");
}