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authorJosé Fonseca <[email protected]>2012-07-12 20:47:20 +0100
committerJosé Fonseca <[email protected]>2012-07-13 13:01:51 +0100
commit6dddd184803da5f67f69e7c243dbb596b4dd4b9d (patch)
tree30929d27e0fa88b8de2f079ac28fb0f7729e5744 /src/gallium/auxiliary/gallivm/lp_bld_limits.h
parent99728076ec1a8bd3feb0f23e41198d8d5e56d0c9 (diff)
draw,gallivm: Fix draw_get_shader_param.
- Use LLVM limits when LLVM is being used, instead of TGSI limits - Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe) - Eliminate several of the hacks around draw shader caps in several drivers Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_limits.h')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_limits.h58
1 files changed, 57 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_limits.h b/src/gallium/auxiliary/gallivm/lp_bld_limits.h
index 2dbb7cee29b..905070e7ae8 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_limits.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_limits.h
@@ -1,6 +1,6 @@
/**************************************************************************
*
- * Copyright 2010 VMware, Inc.
+ * Copyright 2010-2012 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -29,6 +29,13 @@
#ifndef LP_BLD_LIMITS_H_
#define LP_BLD_LIMITS_H_
+
+#include <limits.h>
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+
+
/*
* TGSI translation limits.
*
@@ -57,4 +64,53 @@
*/
#define LP_MAX_TGSI_LOOP_ITERATIONS 65535
+
+/**
+ * Some of these limits are actually infinite (i.e., only limited by available
+ * memory), however advertising INT_MAX would cause some test problems to
+ * actually try to allocate the maximum and run out of memory and crash. So
+ * stick with something reasonable here.
+ */
+static INLINE int
+gallivm_get_shader_param(enum pipe_shader_cap param)
+{
+ switch(param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return 1 * 1024 * 1024;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return LP_MAX_TGSI_NESTING;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return PIPE_MAX_SHADER_INPUTS;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
+ return 16 * 2024;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return PIPE_MAX_CONSTANT_BUFFERS;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return LP_MAX_TGSI_TEMPS;
+ case PIPE_SHADER_CAP_MAX_ADDRS:
+ return LP_MAX_TGSI_ADDRS;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return LP_MAX_TGSI_PREDS;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 1;
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return PIPE_MAX_SAMPLERS;
+ default:
+ return 0;
+ }
+}
+
+
#endif /* LP_BLD_LIMITS_H_ */