diff options
author | Chia-I Wu <[email protected]> | 2010-08-10 00:39:23 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-08-16 20:46:29 +0800 |
commit | 7b3beb22405ee2de0cf02951b6547964a2989ee5 (patch) | |
tree | b3b6025c61591ed7e25682ea033b2ead289051db /src/gallium/auxiliary/draw | |
parent | a97419a3ba86fd112a22b5786c4f34f8d8a54f2d (diff) |
draw: last_vertex_last is always true for GS and SO.
That is, OpenGL decomposition rule is assumed. There should be a
pipe_context state to specify the rules.
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs_tmp.h | 7 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_so_emit_tmp.h | 5 |
2 files changed, 3 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h index 7c8a9f9cfcc..de7b02655a5 100644 --- a/src/gallium/auxiliary/draw/draw_gs_tmp.h +++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h @@ -6,13 +6,10 @@ #define FUNC_ENTER \ /* declare more local vars */ \ - struct draw_context *draw = gs->draw; \ const unsigned prim = input_prims->prim; \ - const unsigned count = input_prims->count; \ - const boolean last_vertex_last = \ - !(draw->rasterizer->flatshade && \ - draw->rasterizer->flatshade_first); \ const unsigned prim_flags = input_prims->flags; \ + const unsigned count = input_prims->count; \ + const boolean last_vertex_last = TRUE; \ do { \ debug_assert(input_prims->primitive_count == 1); \ switch (prim) { \ diff --git a/src/gallium/auxiliary/draw/draw_so_emit_tmp.h b/src/gallium/auxiliary/draw/draw_so_emit_tmp.h index 1446e81bba7..7fafde9d5e6 100644 --- a/src/gallium/auxiliary/draw/draw_so_emit_tmp.h +++ b/src/gallium/auxiliary/draw/draw_so_emit_tmp.h @@ -7,12 +7,9 @@ #define FUNC_ENTER \ /* declare more local vars */ \ - struct draw_context *draw = so->draw; \ const unsigned prim = input_prims->prim; \ - const boolean last_vertex_last = \ - !(draw->rasterizer->flatshade && \ - draw->rasterizer->flatshade_first); \ const unsigned prim_flags = input_prims->flags; \ + const boolean last_vertex_last = TRUE; \ do { \ debug_assert(input_prims->primitive_count == 1); \ switch (prim) { \ |