diff options
author | Zack Rusin <[email protected]> | 2013-07-08 23:45:55 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-07-09 23:30:55 -0400 |
commit | 63386b2f66a6d450889cd5368bc599beb7f1efbf (patch) | |
tree | a82f6a2acbbfc7d639687033060a44a0621e12a3 /src/gallium/auxiliary/draw | |
parent | 80bc14370a4db876ababc13404a93526c2b14de7 (diff) |
util: treat denorm'ed floats like zero
The D3D10 spec is very explicit about treatment of denorm floats and
the behavior is exactly the same for them as it would be for -0 or
+0. This makes our shading code match that behavior, since OpenGL
doesn't care and on a few cpu's it's faster (worst case the same).
Float16 conversions will likely break but we'll fix them in a follow
up commit.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index d2fe0025bfc..ccde371ffcd 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -459,8 +459,14 @@ draw_vbo(struct draw_context *draw, unsigned instance; unsigned index_limit; unsigned count; + unsigned fpstate = util_fpstate_get(); struct pipe_draw_info resolved_info; + /* Make sure that denorms are treated like zeros. This is + * the behavior required by D3D10. OpenGL doesn't care. + */ + util_fpstate_set_denorms_to_zero(fpstate); + resolve_draw_info(info, &resolved_info); info = &resolved_info; @@ -518,6 +524,7 @@ draw_vbo(struct draw_context *draw, if (index_limit == 0) { /* one of the buffers is too small to do any valid drawing */ debug_warning("draw: VBO too small to draw anything\n"); + util_fpstate_set(fpstate); return; } } @@ -558,4 +565,5 @@ draw_vbo(struct draw_context *draw, if (draw->collect_statistics) { draw->render->pipeline_statistics(draw->render, &draw->statistics); } + util_fpstate_set(fpstate); } |