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authorBrian Paul <[email protected]>2013-03-28 17:03:57 -0600
committerBrian Paul <[email protected]>2013-03-28 17:15:58 -0600
commit499aa3ddb448a7461c0bdea93c8f218db6992720 (patch)
treeee8308916f792734a08531ed6b2dfb8dab7bf50f /src/gallium/auxiliary/draw
parent9ad914191716631169427f44e08078812ce38ff8 (diff)
draw: fix some build breakage when LLVM is not used
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62883 Tested-by: Vinson Lee <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c7
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h2
2 files changed, 8 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 0115d4716a1..9af82e2239b 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -681,13 +681,16 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->max_output_vertices = 32;
gs->max_out_prims = 0;
+#ifdef HAVE_LLVM
if (draw_get_option_use_llvm()) {
/* TODO: change the input array to handle the following
vector length, instead of the currently hardcoded
TGSI_NUM_CHANNELS
gs->vector_length = lp_native_vector_width / 32;*/
gs->vector_length = TGSI_NUM_CHANNELS;
- } else {
+ } else
+#endif
+ {
gs->vector_length = TGSI_NUM_CHANNELS;
}
@@ -799,8 +802,10 @@ void draw_delete_geometry_shader(struct draw_context *draw,
}
+#ifdef HAVE_LLVM
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
struct draw_gs_llvm_variant *variant)
{
shader->current_variant = variant;
}
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index e62b34a1794..9c826485aba 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -132,7 +132,9 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
unsigned pipe_prim);
+#ifdef HAVE_LLVM
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
struct draw_gs_llvm_variant *variant);
+#endif
#endif