diff options
author | Dave Airlie <[email protected]> | 2019-03-25 13:17:31 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2019-03-26 05:16:56 +1000 |
commit | d3836510d21baf427f84fbd11821f91c63d0ea18 (patch) | |
tree | a00888cec304b51e1c1ec772d598b535f28bebbf /src/gallium/auxiliary/draw | |
parent | 382401aab75d7f4962705868fdf9099d14043472 (diff) |
draw: bail instead of assert on instance count (v2)
With indirect rendering it's fine to set the instance count
parameter to 0, and expect the rendering to be ignored.
Fixes assert in KHR-GLES31.core.compute_shader.pipeline-gen-draw-commands
on softpipe
v2: return earlier before changing fpstate
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index be76a30f97c..50286149cd4 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -464,6 +464,9 @@ draw_vbo(struct draw_context *draw, unsigned fpstate = util_fpstate_get(); struct pipe_draw_info resolved_info; + if (info->instance_count == 0) + return; + /* Make sure that denorms are treated like zeros. This is * the behavior required by D3D10. OpenGL doesn't care. */ @@ -472,7 +475,6 @@ draw_vbo(struct draw_context *draw, resolve_draw_info(info, &resolved_info, &(draw->pt.vertex_buffer[0])); info = &resolved_info; - assert(info->instance_count > 0); if (info->index_size) assert(draw->pt.user.elts); |