diff options
author | Keith Whitwell <[email protected]> | 2008-04-18 20:39:13 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-04-18 20:39:13 +0100 |
commit | 66891826421d5b774e081f7a2a85580cd0523fab (patch) | |
tree | 1397f5dff0d0fb09180d90d3e3283281fc1662d2 /src/gallium/auxiliary/draw | |
parent | b11d89dc6d230f7f945f9eb420d39921c648ec20 (diff) |
draw: remove draw_vertex_cache.c
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 20 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_prim.c | 500 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vertex_cache.c | 219 |
4 files changed, 18 insertions, 722 deletions
diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index 080311a6672..03210f6a4af 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -31,7 +31,6 @@ C_SOURCES = \ draw_validate.c \ draw_vbuf.c \ draw_vertex.c \ - draw_vertex_cache.c \ draw_vertex_fetch.c \ draw_vertex_shader.c \ draw_wide_line.c \ diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 5dc3358bd1d..c6113008414 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -103,7 +103,6 @@ struct draw_context *draw_create( void ) draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */ - draw_vertex_cache_invalidate( draw ); draw_set_mapped_element_buffer( draw, 0, NULL ); tgsi_exec_machine_init(&draw->machine); @@ -446,7 +445,6 @@ void draw_reset_vertex_ids(struct draw_context *draw) stage = stage->next; } - draw_vertex_cache_reset_vertex_ids(draw); /* going away soon */ draw_pt_reset_vertex_ids(draw); } @@ -473,3 +471,21 @@ boolean draw_get_edgeflag( struct draw_context *draw, return 1; } + +/** + * Tell the drawing context about the index/element buffer to use + * (ala glDrawElements) + * If no element buffer is to be used (i.e. glDrawArrays) then this + * should be called with eltSize=0 and elements=NULL. + * + * \param draw the drawing context + * \param eltSize size of each element (1, 2 or 4 bytes) + * \param elements the element buffer ptr + */ +void +draw_set_mapped_element_buffer( struct draw_context *draw, + unsigned eltSize, void *elements ) +{ + draw->user.elts = elements; + draw->user.eltSize = eltSize; +} diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c deleted file mode 100644 index d61cd252432..00000000000 --- a/src/gallium/auxiliary/draw/draw_prim.c +++ /dev/null @@ -1,500 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "pipe/p_debug.h" -#include "pipe/p_util.h" - -#include "draw_private.h" -#include "draw_context.h" - - - -#define RP_NONE 0 -#define RP_POINT 1 -#define RP_LINE 2 -#define RP_TRI 3 - - -static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { - RP_POINT, - RP_LINE, - RP_LINE, - RP_LINE, - RP_TRI, - RP_TRI, - RP_TRI, - RP_TRI, - RP_TRI, - RP_TRI -}; - - -static void draw_prim_queue_flush( struct draw_context *draw ) -{ - unsigned i; - - if (0) - debug_printf("Flushing with %d prims, %d verts\n", - draw->pq.queue_nr, draw->vs.queue_nr); - - assert (draw->pq.queue_nr != 0); - - /* NOTE: we cannot save draw->pipeline->first in a local var because - * draw->pipeline->first is often changed by the first call to tri(), - * line(), etc. - */ - if (draw->rasterizer->line_stipple_enable) { - switch (draw->reduced_prim) { - case RP_TRI: - for (i = 0; i < draw->pq.queue_nr; i++) { - if (draw->pq.queue[i].reset_line_stipple) - draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); - - draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] ); - } - break; - case RP_LINE: - for (i = 0; i < draw->pq.queue_nr; i++) { - if (draw->pq.queue[i].reset_line_stipple) - draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); - - draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] ); - } - break; - case RP_POINT: - draw->pipeline.first->reset_stipple_counter( draw->pipeline.first ); - for (i = 0; i < draw->pq.queue_nr; i++) - draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] ); - break; - } - } - else { - switch (draw->reduced_prim) { - case RP_TRI: - for (i = 0; i < draw->pq.queue_nr; i++) - draw->pipeline.first->tri( draw->pipeline.first, &draw->pq.queue[i] ); - break; - case RP_LINE: - for (i = 0; i < draw->pq.queue_nr; i++) - draw->pipeline.first->line( draw->pipeline.first, &draw->pq.queue[i] ); - break; - case RP_POINT: - for (i = 0; i < draw->pq.queue_nr; i++) - draw->pipeline.first->point( draw->pipeline.first, &draw->pq.queue[i] ); - break; - } - } - - draw->pq.queue_nr = 0; - draw->vs.post_nr = 0; - draw_vertex_cache_unreference( draw ); -} - -void draw_do_flush( struct draw_context *draw, unsigned flags ) -{ - if (0) - debug_printf("Flushing with %d verts, %d prims\n", - draw->vs.queue_nr, - draw->pq.queue_nr ); - - if (draw->flushing) - return; - - draw->flushing = TRUE; - - if (flags >= DRAW_FLUSH_SHADER_QUEUE) { - if (draw->vs.queue_nr) { - (*draw->shader_queue_flush)(draw); - } - - if (flags >= DRAW_FLUSH_PRIM_QUEUE) { - if (draw->pq.queue_nr) - draw_prim_queue_flush(draw); - - if (flags >= DRAW_FLUSH_VERTEX_CACHE) { - draw_vertex_cache_invalidate(draw); - - if (flags >= DRAW_FLUSH_STATE_CHANGE) { - draw->pipeline.first->flush( draw->pipeline.first, flags ); - draw->pipeline.first = draw->pipeline.validate; - draw->reduced_prim = ~0; - } - } - } - } - - draw->flushing = FALSE; -} - - - -/* Return a pointer to a freshly queued primitive header. Ensure that - * there is room in the vertex cache for a maximum of "nr_verts" new - * vertices. Flush primitive and/or vertex queues if necessary to - * make space. - */ -static struct prim_header *get_queued_prim( struct draw_context *draw, - unsigned nr_verts ) -{ - if (!draw_vertex_cache_check_space( draw, nr_verts )) { -// debug_printf("v"); - draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE ); - } - else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) { -// debug_printf("p"); - draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE ); - } - - assert(draw->pq.queue_nr < PRIM_QUEUE_LENGTH); - - return &draw->pq.queue[draw->pq.queue_nr++]; -} - - - -/** - * Add a point to the primitive queue. - * \param i0 index into user's vertex arrays - */ -static void do_point( struct draw_context *draw, - unsigned i0 ) -{ - struct prim_header *prim = get_queued_prim( draw, 1 ); - - prim->reset_line_stipple = 0; - prim->edgeflags = 1; - prim->pad = 0; - prim->v[0] = draw->vcache.get_vertex( draw, i0 ); -} - - -/** - * Add a line to the primitive queue. - * \param i0 index into user's vertex arrays - * \param i1 index into user's vertex arrays - */ -static void do_line( struct draw_context *draw, - boolean reset_stipple, - unsigned i0, - unsigned i1 ) -{ - struct prim_header *prim = get_queued_prim( draw, 2 ); - - prim->reset_line_stipple = reset_stipple; - prim->edgeflags = 1; - prim->pad = 0; - prim->v[0] = draw->vcache.get_vertex( draw, i0 ); - prim->v[1] = draw->vcache.get_vertex( draw, i1 ); -} - -/** - * Add a triangle to the primitive queue. - */ -static void do_triangle( struct draw_context *draw, - unsigned i0, - unsigned i1, - unsigned i2 ) -{ - struct prim_header *prim = get_queued_prim( draw, 3 ); - -// _mesa_printf("tri %d %d %d\n", i0, i1, i2); - prim->reset_line_stipple = 1; - prim->edgeflags = ~0; - prim->pad = 0; - prim->v[0] = draw->vcache.get_vertex( draw, i0 ); - prim->v[1] = draw->vcache.get_vertex( draw, i1 ); - prim->v[2] = draw->vcache.get_vertex( draw, i2 ); -} - -static void do_ef_triangle( struct draw_context *draw, - boolean reset_stipple, - unsigned ef_mask, - unsigned i0, - unsigned i1, - unsigned i2 ) -{ - struct prim_header *prim = get_queued_prim( draw, 3 ); - struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 ); - struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 ); - struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 ); - - prim->reset_line_stipple = reset_stipple; - - prim->edgeflags = ef_mask & ((v0->edgeflag << 0) | - (v1->edgeflag << 1) | - (v2->edgeflag << 2)); - prim->pad = 0; - prim->v[0] = v0; - prim->v[1] = v1; - prim->v[2] = v2; -} - - -static void do_ef_quad( struct draw_context *draw, - unsigned v0, - unsigned v1, - unsigned v2, - unsigned v3 ) -{ - const unsigned omitEdge2 = ~(1 << 1); - const unsigned omitEdge3 = ~(1 << 2); - do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 ); - do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 ); -} - -static void do_quad( struct draw_context *draw, - unsigned v0, - unsigned v1, - unsigned v2, - unsigned v3 ) -{ - do_triangle( draw, v0, v1, v3 ); - do_triangle( draw, v1, v2, v3 ); -} - - -/** - * Main entrypoint to draw some number of points/lines/triangles - */ -static void -draw_prim( struct draw_context *draw, - unsigned prim, unsigned start, unsigned count ) -{ - unsigned i; - boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || - draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL); - boolean flatfirst = - (draw->rasterizer->flatshade & draw->rasterizer->flatshade_first) ? TRUE : FALSE; - -// debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count ); - - switch (prim) { - case PIPE_PRIM_POINTS: - for (i = 0; i < count; i ++) { - do_point( draw, - start + i ); - } - break; - - case PIPE_PRIM_LINES: - for (i = 0; i+1 < count; i += 2) { - do_line( draw, - TRUE, - start + i + 0, - start + i + 1); - } - break; - - case PIPE_PRIM_LINE_LOOP: - if (count >= 2) { - for (i = 1; i < count; i++) { - do_line( draw, - i == 1, /* XXX: only if vb not split */ - start + i - 1, - start + i ); - } - - do_line( draw, - 0, - start + count - 1, - start + 0 ); - } - break; - - case PIPE_PRIM_LINE_STRIP: - for (i = 1; i < count; i++) { - do_line( draw, - i == 1, - start + i - 1, - start + i ); - } - break; - - case PIPE_PRIM_TRIANGLES: - if (unfilled) { - for (i = 0; i+2 < count; i += 3) { - do_ef_triangle( draw, - 1, - ~0, - start + i + 0, - start + i + 1, - start + i + 2 ); - } - } - else { - for (i = 0; i+2 < count; i += 3) { - do_triangle( draw, - start + i + 0, - start + i + 1, - start + i + 2 ); - } - } - break; - - case PIPE_PRIM_TRIANGLE_STRIP: - if (flatfirst) { - for (i = 0; i+2 < count; i++) { - if (i & 1) { - do_triangle( draw, - start + i + 0, - start + i + 2, - start + i + 1 ); - } - else { - do_triangle( draw, - start + i + 0, - start + i + 1, - start + i + 2 ); - } - } - } - else { - for (i = 0; i+2 < count; i++) { - if (i & 1) { - do_triangle( draw, - start + i + 1, - start + i + 0, - start + i + 2 ); - } - else { - do_triangle( draw, - start + i + 0, - start + i + 1, - start + i + 2 ); - } - } - } - break; - - case PIPE_PRIM_TRIANGLE_FAN: - if (count >= 3) { - if (flatfirst) { - for (i = 0; i+2 < count; i++) { - do_triangle( draw, - start + i + 1, - start + i + 2, - start + 0 ); - } - } - else { - for (i = 0; i+2 < count; i++) { - do_triangle( draw, - start + 0, - start + i + 1, - start + i + 2 ); - } - } - } - break; - - - case PIPE_PRIM_QUADS: - if (unfilled) { - for (i = 0; i+3 < count; i += 4) { - do_ef_quad( draw, - start + i + 0, - start + i + 1, - start + i + 2, - start + i + 3); - } - } - else { - for (i = 0; i+3 < count; i += 4) { - do_quad( draw, - start + i + 0, - start + i + 1, - start + i + 2, - start + i + 3); - } - } - break; - - case PIPE_PRIM_QUAD_STRIP: - if (unfilled) { - for (i = 0; i+3 < count; i += 2) { - do_ef_quad( draw, - start + i + 2, - start + i + 0, - start + i + 1, - start + i + 3); - } - } - else { - for (i = 0; i+3 < count; i += 2) { - do_quad( draw, - start + i + 2, - start + i + 0, - start + i + 1, - start + i + 3); - } - } - break; - - case PIPE_PRIM_POLYGON: - if (unfilled) { - unsigned ef_mask = (1<<2) | (1<<0); - - for (i = 0; i+2 < count; i++) { - - if (i + 3 >= count) - ef_mask |= (1<<1); - - do_ef_triangle( draw, - i == 0, - ef_mask, - start + i + 1, - start + i + 2, - start + 0); - - ef_mask &= ~(1<<2); - } - } - else { - for (i = 0; i+2 < count; i++) { - do_triangle( draw, - start + i + 1, - start + i + 2, - start + 0); - } - } - break; - - default: - assert(0); - break; - } -} - - - - - diff --git a/src/gallium/auxiliary/draw/draw_vertex_cache.c b/src/gallium/auxiliary/draw/draw_vertex_cache.c deleted file mode 100644 index 730c18bcb34..00000000000 --- a/src/gallium/auxiliary/draw/draw_vertex_cache.c +++ /dev/null @@ -1,219 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "pipe/p_util.h" -#include "draw_private.h" -#include "draw_context.h" - - -void draw_vertex_cache_invalidate( struct draw_context *draw ) -{ - assert(draw->pq.queue_nr == 0); - assert(draw->vs.queue_nr == 0); - assert(draw->vcache.referenced == 0); - - /* There's an error somewhere in the vcache code that requires this - * memset. The bug is exposed in q3demo demo001, but probably - * elsewhere as well. Will track it down later. - */ - memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx)); -} - - -/** - * Check if vertex is in cache, otherwise add it. It won't go through - * VS yet, not until there is a flush operation or the VS queue fills up. - * - * Note that cache entries are basically just two pointers: the first - * an index into the user's vertex arrays, the second a location in - * the vertex shader cache for the post-transformed vertex. - * - * \return pointer to location of (post-transformed) vertex header in the cache - */ -static struct vertex_header *get_vertex( struct draw_context *draw, - unsigned i ) -{ - unsigned slot = (i + (i>>5)) % VCACHE_SIZE; - - assert(slot < 32); /* so we don't exceed the bitfield size below */ - - if (draw->vcache.referenced & (1<<slot)) - { - /* Cache hit? - */ - if (draw->vcache.idx[slot].in == i) { - /*debug_printf("HIT %d %d\n", slot, i);*/ - assert(draw->vcache.idx[slot].out < draw->vs.queue_nr); - return draw_header_from_block(draw->vs.vertex_cache, - MAX_VERTEX_ALLOCATION, - draw->vcache.idx[slot].out); - } - - /* Otherwise a collision - */ - slot = VCACHE_SIZE + draw->vcache.overflow++; - /*debug_printf("XXX %d --> %d\n", i, slot);*/ - } - - /* Deal with the cache miss: - */ - { - unsigned out; - struct vertex_header *header; - - assert(slot < Elements(draw->vcache.idx)); - - /*debug_printf("NEW %d %d\n", slot, i);*/ - draw->vcache.idx[slot].in = i; - draw->vcache.idx[slot].out = out = draw->vs.queue_nr++; - draw->vcache.referenced |= (1 << slot); - - - /* Add to vertex shader queue: - */ - assert(draw->vs.queue_nr < VS_QUEUE_LENGTH); - - header = draw_header_from_block(draw->vs.vertex_cache, MAX_VERTEX_ALLOCATION, - out); - draw->vs.elts[out] = i; - header->clipmask = 0; - header->edgeflag = draw_get_edgeflag(draw, i); - header->pad = 0; - header->vertex_id = UNDEFINED_VERTEX_ID; - - /* Need to set the vertex's edge flag here. If we're being called - * by do_ef_triangle(), that function needs edge flag info! - */ - - return draw_header_from_block(draw->vs.vertex_cache, - MAX_VERTEX_ALLOCATION, - draw->vcache.idx[slot].out); - } -} - - -static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw, - unsigned i ) -{ - const unsigned *elts = (const unsigned *) draw->user.elts; - return get_vertex( draw, elts[i] ); -} - - -static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw, - unsigned i ) -{ - const ushort *elts = (const ushort *) draw->user.elts; - return get_vertex( draw, elts[i] ); -} - - -static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw, - unsigned i ) -{ - const ubyte *elts = (const ubyte *) draw->user.elts; - return get_vertex( draw, elts[i] ); -} - - -void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ) -{ - unsigned i; - - for (i = 0; i < draw->vs.post_nr; i++) { - struct vertex_header * header = - draw_header_from_block(draw->vs.vertex_cache, - MAX_VERTEX_ALLOCATION, i); - header->vertex_id = UNDEFINED_VERTEX_ID; - } -} - - -void draw_vertex_cache_unreference( struct draw_context *draw ) -{ - draw->vcache.referenced = 0; - draw->vcache.overflow = 0; -} - - -int draw_vertex_cache_check_space( struct draw_context *draw, - unsigned nr_verts ) -{ - if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) { - /* The vs queue is sized so that this can never happen: - */ - assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH); - return TRUE; - } - else - return FALSE; -} - - - -/** - * Tell the drawing context about the index/element buffer to use - * (ala glDrawElements) - * If no element buffer is to be used (i.e. glDrawArrays) then this - * should be called with eltSize=0 and elements=NULL. - * - * \param draw the drawing context - * \param eltSize size of each element (1, 2 or 4 bytes) - * \param elements the element buffer ptr - */ -void -draw_set_mapped_element_buffer( struct draw_context *draw, - unsigned eltSize, void *elements ) -{ -// draw_statechange( draw ); - - /* choose the get_vertex() function to use */ - switch (eltSize) { - case 0: - draw->vcache.get_vertex = get_vertex; - break; - case 1: - draw->vcache.get_vertex = get_ubyte_elt_vertex; - break; - case 2: - draw->vcache.get_vertex = get_ushort_elt_vertex; - break; - case 4: - draw->vcache.get_vertex = get_uint_elt_vertex; - break; - default: - assert(0); - } - draw->user.elts = elements; - draw->user.eltSize = eltSize; -} - |