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authorMatthew McClure <[email protected]>2013-10-29 13:36:41 -0700
committerJosé Fonseca <[email protected]>2013-11-07 18:32:54 +0000
commitf9e2c24326869542c9b43220f63dd9841c6de38f (patch)
treebd208be0c8a880c0665c6672138083e00eeef680 /src/gallium/auxiliary/draw
parent185b5a54c94ce11487146042c8eec24909187ed6 (diff)
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
With this patch, the llvmpipe and draw modules will calculate the depth bias according to floating point depth buffer semantics described in the arb_depth_buffer_float specification, when the driver has a z buffer bound with a format type of UTIL_FORMAT_TYPE_FLOAT. By default, the driver will use the existing UNORM calculation for depth bias. A new function, draw_set_zs_format, was added to calculate the Minimum Resolvable Depth value and floating point depth sense for the draw module. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c18
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h2
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_offset.c30
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
4 files changed, 44 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 641dd82ee28..2b3bc0d0ece 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -38,6 +38,7 @@
#include "util/u_inlines.h"
#include "util/u_helpers.h"
#include "util/u_prim.h"
+#include "util/u_format.h"
#include "draw_context.h"
#include "draw_pipe.h"
#include "draw_prim_assembler.h"
@@ -164,6 +165,8 @@ boolean draw_init(struct draw_context *draw)
draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
+ draw->floating_point_depth = false;
+
return TRUE;
}
@@ -233,15 +236,20 @@ void draw_flush( struct draw_context *draw )
/**
- * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * Specify the depth stencil format for the draw pipeline. This function
+ * determines the Minimum Resolvable Depth factor for polygon offset.
* This factor potentially depends on the number of Z buffer bits,
* the rasterization algorithm and the arithmetic performed on Z
- * values between vertex shading and rasterization. It will vary
- * from one driver to another.
+ * values between vertex shading and rasterization.
*/
-void draw_set_mrd(struct draw_context *draw, double mrd)
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
{
- draw->mrd = mrd;
+ const struct util_format_description *desc = util_format_description(format);
+
+ draw->floating_point_depth =
+ (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
+
+ draw->mrd = util_get_depth_format_mrd(desc);
}
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 46d0de6f853..e2e0cb4dad6 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -111,7 +111,7 @@ void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
-void draw_set_mrd(struct draw_context *draw, double mrd);
+void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
boolean
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c
index 3578525051f..8071bc77b80 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_offset.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c
@@ -32,6 +32,7 @@
* \author Brian Paul
*/
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw_pipe.h"
@@ -89,7 +90,22 @@ static void do_offset_tri( struct draw_stage *stage,
float dzdx = fabsf(a * inv_det);
float dzdy = fabsf(b * inv_det);
- float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
+ float zoffset, maxz, bias, mult;
+
+ mult = MAX2(dzdx, dzdy) * offset->scale;
+
+ if (stage->draw->floating_point_depth) {
+ maxz = MAX3(v0[2], v1[2], v2[2]);
+
+ /**
+ * XXX: TODO optimize this to quickly resolve a pow2 number through
+ * an exponent only operation.
+ */
+ bias = offset->units * util_fast_exp2(util_get_float32_exponent(maxz) - 23);
+ zoffset = bias + mult;
+ } else {
+ zoffset = offset->units + mult;
+ }
if (offset->clamp)
zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
@@ -157,7 +173,17 @@ static void offset_first_tri( struct draw_stage *stage,
if (do_offset) {
offset->scale = rast->offset_scale;
offset->clamp = rast->offset_clamp;
- offset->units = (float) (rast->offset_units * stage->draw->mrd);
+
+ /*
+ * If depth is floating point, depth bias is calculated with respect
+ * to the primitive's maximum Z value. Retain the original depth bias
+ * value until that stage.
+ */
+ if (stage->draw->floating_point_depth) {
+ offset->units = (float) rast->offset_units;
+ } else {
+ offset->units = (float) (rast->offset_units * stage->draw->mrd);
+ }
}
else {
offset->scale = 0.0f;
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index ba93b093377..fbe25a264c5 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -236,6 +236,8 @@ struct draw_context
boolean dump_vs;
+ /** Depth format and bias related settings. */
+ boolean floating_point_depth;
double mrd; /**< minimum resolvable depth value, for polygon offset */
/** Current rasterizer state given to us by the driver */