diff options
author | Matthew McClure <[email protected]> | 2013-10-29 13:36:41 -0700 |
---|---|---|
committer | José Fonseca <[email protected]> | 2013-11-07 18:32:54 +0000 |
commit | f9e2c24326869542c9b43220f63dd9841c6de38f (patch) | |
tree | bd208be0c8a880c0665c6672138083e00eeef680 /src/gallium/auxiliary/draw | |
parent | 185b5a54c94ce11487146042c8eec24909187ed6 (diff) |
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
With this patch, the llvmpipe and draw modules will calculate the depth bias
according to floating point depth buffer semantics described in the
arb_depth_buffer_float specification, when the driver has a z buffer bound
with a format type of UTIL_FORMAT_TYPE_FLOAT.
By default, the driver will use the existing UNORM calculation for depth bias.
A new function, draw_set_zs_format, was added to calculate the Minimum
Resolvable Depth value and floating point depth sense for the draw module.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 18 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_offset.c | 30 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 2 |
4 files changed, 44 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 641dd82ee28..2b3bc0d0ece 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -38,6 +38,7 @@ #include "util/u_inlines.h" #include "util/u_helpers.h" #include "util/u_prim.h" +#include "util/u_format.h" #include "draw_context.h" #include "draw_pipe.h" #include "draw_prim_assembler.h" @@ -164,6 +165,8 @@ boolean draw_init(struct draw_context *draw) draw->quads_always_flatshade_last = !draw->pipe->screen->get_param( draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION); + draw->floating_point_depth = false; + return TRUE; } @@ -233,15 +236,20 @@ void draw_flush( struct draw_context *draw ) /** - * Specify the Minimum Resolvable Depth factor for polygon offset. + * Specify the depth stencil format for the draw pipeline. This function + * determines the Minimum Resolvable Depth factor for polygon offset. * This factor potentially depends on the number of Z buffer bits, * the rasterization algorithm and the arithmetic performed on Z - * values between vertex shading and rasterization. It will vary - * from one driver to another. + * values between vertex shading and rasterization. */ -void draw_set_mrd(struct draw_context *draw, double mrd) +void draw_set_zs_format(struct draw_context *draw, enum pipe_format format) { - draw->mrd = mrd; + const struct util_format_description *desc = util_format_description(format); + + draw->floating_point_depth = + (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT); + + draw->mrd = util_get_depth_format_mrd(desc); } diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 46d0de6f853..e2e0cb4dad6 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -111,7 +111,7 @@ void draw_enable_line_stipple(struct draw_context *draw, boolean enable); void draw_enable_point_sprites(struct draw_context *draw, boolean enable); -void draw_set_mrd(struct draw_context *draw, double mrd); +void draw_set_zs_format(struct draw_context *draw, enum pipe_format format); boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c index 3578525051f..8071bc77b80 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_offset.c +++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c @@ -32,6 +32,7 @@ * \author Brian Paul */ +#include "util/u_format.h" #include "util/u_math.h" #include "util/u_memory.h" #include "draw_pipe.h" @@ -89,7 +90,22 @@ static void do_offset_tri( struct draw_stage *stage, float dzdx = fabsf(a * inv_det); float dzdy = fabsf(b * inv_det); - float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale; + float zoffset, maxz, bias, mult; + + mult = MAX2(dzdx, dzdy) * offset->scale; + + if (stage->draw->floating_point_depth) { + maxz = MAX3(v0[2], v1[2], v2[2]); + + /** + * XXX: TODO optimize this to quickly resolve a pow2 number through + * an exponent only operation. + */ + bias = offset->units * util_fast_exp2(util_get_float32_exponent(maxz) - 23); + zoffset = bias + mult; + } else { + zoffset = offset->units + mult; + } if (offset->clamp) zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) : @@ -157,7 +173,17 @@ static void offset_first_tri( struct draw_stage *stage, if (do_offset) { offset->scale = rast->offset_scale; offset->clamp = rast->offset_clamp; - offset->units = (float) (rast->offset_units * stage->draw->mrd); + + /* + * If depth is floating point, depth bias is calculated with respect + * to the primitive's maximum Z value. Retain the original depth bias + * value until that stage. + */ + if (stage->draw->floating_point_depth) { + offset->units = (float) rast->offset_units; + } else { + offset->units = (float) (rast->offset_units * stage->draw->mrd); + } } else { offset->scale = 0.0f; diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index ba93b093377..fbe25a264c5 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -236,6 +236,8 @@ struct draw_context boolean dump_vs; + /** Depth format and bias related settings. */ + boolean floating_point_depth; double mrd; /**< minimum resolvable depth value, for polygon offset */ /** Current rasterizer state given to us by the driver */ |