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authorZack Rusin <[email protected]>2013-03-27 20:11:16 -0700
committerZack Rusin <[email protected]>2013-04-03 10:16:25 -0700
commite6fc63535176f01606048b441f2c411c4906c424 (patch)
tree4f0b9189f52b4d0fd5b3352c5391a5d9dce155c6 /src/gallium/auxiliary/draw
parentf313b0c8502868dab2a87237af295a34ec0dea26 (diff)
draw/gs: Fix memory corruption with multiple primitives
We were flushing with incorrect number of primitives. TGSI exec can only work with a single primitive at a time. Plus the fetching with multiple primitives on llvm paths wasn't copying the last element. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 9af82e2239b..378d1589606 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -247,8 +247,8 @@ llvm_fetch_gs_input(struct draw_geometry_shader *shader,
shader->info.input_semantic_index[slot],
shader->input_info);
#if DEBUG_INPUTS
- debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
- slot, vs_slot, idx);
+ debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
+ slot, vs_slot, i);
#endif
#if 0
assert(!util_is_inf_or_nan(input[vs_slot][0]));
@@ -302,7 +302,7 @@ llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
if (current_verts != shader->max_output_vertices) {
memcpy(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
output_ptr + (vertex_count + shader->max_output_vertices) * shader->vertex_size,
- shader->vertex_size * (total_verts - vertex_count - current_verts));
+ shader->vertex_size * (total_verts - vertex_count));
}
vertex_count += current_verts;
}
@@ -384,7 +384,8 @@ static void gs_point(struct draw_geometry_shader *shader,
++shader->in_prim_idx;
++shader->fetched_prim_count;
- gs_flush(shader);
+ if (draw_gs_should_flush(shader))
+ gs_flush(shader);
}
static void gs_line(struct draw_geometry_shader *shader,
@@ -399,8 +400,9 @@ static void gs_line(struct draw_geometry_shader *shader,
shader->fetched_prim_count);
++shader->in_prim_idx;
++shader->fetched_prim_count;
-
- gs_flush(shader);
+
+ if (draw_gs_should_flush(shader))
+ gs_flush(shader);
}
static void gs_line_adj(struct draw_geometry_shader *shader,
@@ -418,7 +420,8 @@ static void gs_line_adj(struct draw_geometry_shader *shader,
++shader->in_prim_idx;
++shader->fetched_prim_count;
- gs_flush(shader);
+ if (draw_gs_should_flush(shader))
+ gs_flush(shader);
}
static void gs_tri(struct draw_geometry_shader *shader,
@@ -435,7 +438,8 @@ static void gs_tri(struct draw_geometry_shader *shader,
++shader->in_prim_idx;
++shader->fetched_prim_count;
- gs_flush(shader);
+ if (draw_gs_should_flush(shader))
+ gs_flush(shader);
}
static void gs_tri_adj(struct draw_geometry_shader *shader,
@@ -456,7 +460,8 @@ static void gs_tri_adj(struct draw_geometry_shader *shader,
++shader->in_prim_idx;
++shader->fetched_prim_count;
- gs_flush(shader);
+ if (draw_gs_should_flush(shader))
+ gs_flush(shader);
}
#define FUNC gs_run
@@ -691,7 +696,7 @@ draw_create_geometry_shader(struct draw_context *draw,
} else
#endif
{
- gs->vector_length = TGSI_NUM_CHANNELS;
+ gs->vector_length = 1;
}
for (i = 0; i < gs->info.num_properties; ++i) {