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authorKeith Whitwell <[email protected]>2008-04-21 16:45:41 +0100
committerKeith Whitwell <[email protected]>2008-04-21 16:45:41 +0100
commit0cd90a917d289363a3edb5cfa40c391eb07aa97c (patch)
tree0f12c1ba059aae6ba50961adaf9324bc6e234e27 /src/gallium/auxiliary/draw
parent69ecc2a577dc45451d56cee3e41cb6e7e542b097 (diff)
draw: propogate errors out of aapoint stage
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h2
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aaline.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c46
3 files changed, 38 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 6171c75cb47..197235b2d85 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -76,7 +76,7 @@ void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
boolean
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
-void
+boolean
draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
void
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
index ae1abf91c23..bc514d40f06 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -725,7 +725,7 @@ draw_aaline_stage(struct draw_context *draw)
if (aaline == NULL)
return NULL;
- if (draw_alloc_temp_verts( &aaline->stage, 8 ))
+ if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
goto fail;
aaline->stage.draw = draw;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index 6d22d7ac48b..6d689c36de6 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -484,7 +484,7 @@ aa_transform_inst(struct tgsi_transform_context *ctx,
* Generate the frag shader we'll use for drawing AA lines.
* This will be the user's shader plus some texture/modulate instructions.
*/
-static void
+static boolean
generate_aapoint_fs(struct aapoint_stage *aapoint)
{
const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
@@ -495,6 +495,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
aapoint_fs = *orig_fs; /* copy to init */
aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ if (aapoint_fs.tokens == NULL)
+ return FALSE;
memset(&transform, 0, sizeof(transform));
transform.colorOutput = -1;
@@ -519,8 +521,12 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
aapoint->fs->aapoint_fs
= aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs);
+ if (aapoint->fs->aapoint_fs == NULL)
+ return FALSE;
aapoint->fs->generic_attrib = transform.maxGeneric + 1;
+
+ return TRUE;
}
@@ -528,13 +534,15 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
* When we're about to draw our first AA line in a batch, this function is
* called to tell the driver to bind our modified fragment shader.
*/
-static void
+static boolean
bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
{
- if (!aapoint->fs->aapoint_fs) {
- generate_aapoint_fs(aapoint);
- }
+ if (!aapoint->fs->aapoint_fs &&
+ !generate_aapoint_fs(aapoint))
+ return FALSE;
+
aapoint->driver_bind_fs_state(aapoint->pipe, aapoint->fs->aapoint_fs);
+ return TRUE;
}
@@ -731,8 +739,11 @@ static struct aapoint_stage *
draw_aapoint_stage(struct draw_context *draw)
{
struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
+ if (aapoint == NULL)
+ goto fail;
- draw_alloc_temp_verts( &aapoint->stage, 4 );
+ if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
+ goto fail;
aapoint->stage.draw = draw;
aapoint->stage.next = NULL;
@@ -744,6 +755,13 @@ draw_aapoint_stage(struct draw_context *draw)
aapoint->stage.destroy = aapoint_destroy;
return aapoint;
+
+ fail:
+ if (aapoint)
+ aapoint_destroy(&aapoint->stage);
+
+ return NULL;
+
}
@@ -806,20 +824,19 @@ aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
* into the draw module's pipeline. This will not be used if the
* hardware has native support for AA points.
*/
-void
+boolean
draw_install_aapoint_stage(struct draw_context *draw,
struct pipe_context *pipe)
{
struct aapoint_stage *aapoint;
- pipe->draw = (void *) draw;
/*
* Create / install AA point drawing / prim stage
*/
aapoint = draw_aapoint_stage( draw );
- assert(aapoint);
- draw->pipeline.aapoint = &aapoint->stage;
+ if (aapoint == NULL)
+ goto fail;
aapoint->pipe = pipe;
@@ -832,4 +849,13 @@ draw_install_aapoint_stage(struct draw_context *draw,
pipe->create_fs_state = aapoint_create_fs_state;
pipe->bind_fs_state = aapoint_bind_fs_state;
pipe->delete_fs_state = aapoint_delete_fs_state;
+
+ pipe->draw = (void *) draw;
+ draw->pipeline.aapoint = &aapoint->stage;
+
+ fail:
+ if (aapoint)
+ aapoint->stage.destroy( &aapoint->stage );
+
+ return FALSE;
}